Day: August 3, 2016

  • Diablo 3: More Ideas on Improving Competitive Leaderboards

    While writing my previous Diablo 3 blog, something hit me about the idea of competitive play. Right now, the only source of competition is the highest Greater Rift one can achieve in a season. Unfortunately, the game burns people out quickly especially after the first week since everything revolves around pushing the highest Greater Rift.…

  • Diablo 3: Too Many Nerfs to Crowd Control and Solution to Seasonal Leaderboards

    This latest patch will bring more nerfs to crowd control. Obviously, the issue Blizzard is attempting to resolve is perma-cc situations, which usually are part of the group meta as they seem to want people just playing pure damage builds rather than support builds. There’s been quite a number of nerfs over time to CC…