I took a small break from my Pathfinder just to level up a new Champion Ground Slam guy. But I got a bit bored and read an article about how I could improve my Pathfinder’s DPS. The answer: Nature’s Adrenaline.
I’m currently working on an Elementalist version of Carrion Golems that has become popular due to the high area damage. However, another variation is the Necromancer, which I’ve read is tankier. I did some research on how the two builds and differ and wanted to write my thoughts down.
I haven’t really posted anything about Diablo 4 since it was announced at Blizzcon. Most of my time has been spent on playing Path of Exile to get my ARPG fix. However, with the direction of GGG and the recent leagues being what I consider bad jokes, I feel it’s a good time to discuss Diablo 4 and what it means to Blizzard.
Decided to use one of my passive respecs to give my old Hierophant a rework with Freeze Pulse Totems. I had a Soul Mantle and two Kikazaru rings as the basics to get this build started. The goal was to see how this build would feel since I did not want to start from scratch in leveling a new Hierophant.
I really enjoy the idea of an Elementalist in Path of Exile; a witch focused on manipulating the elements of the world to cause great damage. The Elemancer portion of the Elementalist ascendancy probably makes the idea of an Elementalist appealing to me in how you use your golems as buffs. So how does a Fireball hybrid caster feel in comparison?
So after getting squashed and depressed by a failed Uber Lab run, I waited a few days for prices to come down on Voices and other gear. Ended up buying a few more Purposeful Harbingers, two 7 passive Voices, 1 Purposeful Harbinger/Heraldry and 2 Call of the Brotherhood rings (corrupted). How is this looking so far?
It’s pretty funny watching all the latest clips and reddit posts regarding the various quality of life (QoL) features the Chinese Client version of Path of Exile provides with the recent race. Much of the features to modern companies probably wouldn’t be discarded in the blink of an eye as any sensible company would want a high degree of standards for their game. But the level of simplicity yet massive improvements demonstrated show that there probably is a level of stubbornness and (more than likely) incompetence on GGG’s behalf where these could easily be implemented.
So I’ve been invested about a month now or so into Delirium. My trip has been a bit wild with twists and turns…not really. It’s my usual play style of focusing on a league starter then moving on. But I did this after many of the main updates were made along with a much needed suggestion from a friend that improved my overall experience with the game.
I was a bit skeptical of the new league Delirium and wanted to wait a week or two before possibly giving it a try. Honestly, by the looks of it, I might just sit out this league and play Standard. Most people might look at me funny and go, “Why the heck would you do that?” It’s simple: I’ve got unfinished projects.
So Metamorph league is ending and soon Delirium will start. After checking out Mathil’s league build review, I wanted to do something similar. I didn’t want to use his rating system but use my own while going over the various builds I tried (or tried and gave up on) during this league.