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Diablo 3: Patch 2.1.1 High End Build Comparisons
This post might seem really late in the game considering that patch 2.1.1 has been out for some time now. However, one of the things I’ve managed to accomplish is gear and try out all the popular high end builds as best as I could and try a few different play styles. Yes, this does…
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Diablo 3 Reaper of Souls: Hellfire Ring/Amulet Farming Guide for Demon Hunters in Patch 2.1.1
This guide is for Demon Hunters who want to solo farm the Hellfire Ring/Amulet. There are no cheats but you will have some prerequisite gear in order to do this efficiently.
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Diablo 3 Reaper of Souls: Redesigning the Hellfire Ring and Amulet
I touched briefly in my previous article on my dissatisfaction with both the Hellfire Ring and Amulet and added a few simple ideas to enhance these items. For this article, I want to delve a little deeper into a few ideas I’ve been tossing around my head in improving these two items and changing their…
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Diablo 3 Reaper of Souls: Build and Gear Discussion
Obviously, Diablo 3 has come a very long way since the vanilla days where you practically had only 1-2 viable class options and limited useful items in terms of builds and gear. The game has been moving towards a far more flexible game play where gear options are a lot more interesting with legendaries having…
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Diablo 3 Reaper of Souls: Kadala’s and Legendary Stealth Post-Season Nerf
Many people on the forums have mentioned that Kadala and the drop rate for Legendaries have been nerfed in recent days. While the usual “RNG is RNG” people use their simpleton argument, there’s no denying that there has been a wide spread nerf to drops.
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Diablo 3: Improving Upon Loot 2.0
“RNG is RNG” is the typical braindead defense that people use to describe bad luck in Diablo 3. The truth is that RNG is not exactly RNG and that there is a rule system behind loot, which was partly described in numerous panels that the developers had given us. The roll system used to determine…
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Diablo 3 Reaper of Souls: Controlled Progression vs Random Progression
Currently, Diablo 3 follows a model of progression of what I call Random Progression. What this means is that a lot of the high end game play depends on RNG factors. Although a player’s time is included within the formula, the RNG aspect tied to items is in turn used to determine for the most…
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Diablo 3 Reaper of Souls: Improving Upon Patch 2.1
In a previous post, I mentioned about how I was enjoying the game but started to grow a little burnt out. Compared to initial release, the game has come a long way in making key strides to improving what I felt was an Alpha game that was forced to meet a deadline. Still the main…