This post will delve into my recent upgrades in the game, including discussing the post I read from reddit as well as a certain Boom Beach YouTuber. Rather than respond on the threads myself, I preferred keeping the content here where I could speak my thoughts on certain subject matter, namely the Boom Beach community and Supercell as a company.
Today was the last day I’ll most likely ever be forced to upgrade a landing craft. It felt like a massive relief as the majority of my offenses on my secondary account have finally been maxed out in terms of non-gold using resources. That leaves just heroes, abilities and defensive structures as my last remaining bits. In addition to this, I want to give some thoughts on recent updates to Boom Beach.
Haven’t written about Boom Beach for a while (nor kept this blog up to date due to work) but I saw a new update go out for the next Hero and felt it was time. First, I’ll dive into the Hero and give some thoughts then talk about where I am with this game.
Today was a victory of sorts when it came to Boom Beach for my main account. I upgraded the last of what I consider an offensive building, which was my Gunboat. Although a single energy point won’t make a huge difference in most cases, I have situations where I was short by one. Nonetheless, I am ready to push forward in going defensive now.
It’s been a few months since I wrote up a Boom Beach status blog. Several major updates have occurred for the game after that time but for myself the journey has been just a daily grind on two accounts.
For this Mega Crab, we’re seeing a 5 day special event. That means, you’ll have numerous opportunities to try and top your last score as well as grab some killer loot. You may even want to buy some diamonds for reloading troops and doing instant builds. I’m just going to review what I’ve done thus far.
Post Task Force collapse has been less stressful in many ways which is great. I’m more on my own schedule so dealing with operations is much better overall even though I’m only doing easy stuff. But it doesn’t bother me that much since there’s just a lot less stress in general from having to succeed on a smaller scale.
So as a major change just happened in my life the other day, simultaneously my Task Force collapsed. Another guy who runs two other Task Forces essentially poached my guys and left me empty. It didn’t bother me until he revealed to the other members that I was playing with two accounts.
The last few days I’ve been a bit burnt out on Boom Beach mostly because my Task Force has been doing Operations again. A few were pretty bad and I don’t even recall finishing yesterday’s. My life situation will be changing soon so I don’t know how much time I’ll be able to devote to the game anymore, even though the game is pretty casual for me. At any rate, I just wanted to talk about current progression.
In this post, I’m not going to create a giant rant about p2win type of games or features. The thing about Boom Beach is that you can play without paying a single dime. In truth, it’s one of the better freemium games that I’ve tried in this genre. That said, I think it does suffer from that stigma of requiring some sort of monetary investment in order to be fun. Even before that issue arises, there’s a bigger issue at stake: the low level grind.