Right now, I’m looking into trying a revamped version of the Jade Harvester Witch Doctor for Patch 2.3. Having Kanai’s Cube allows Jade Harvester Witch Doctors a little more wiggle room with regards to equipment and even certain stats. Given that, I want to go over the setup for this build.
The main issue with Jade Harvester prior to Patch 2.3, even after the changes to the set, was cooldown reduction. I believe it was one of the more difficult builds to play mostly because everything was about timing. Also, the gear you needed to perform at a respectable level for higher Greater Rifts was somewhat out of reach because of conflicting requirements. Naturally, you would need the [d3]Quetzalcoatl[/d3] which eliminated being able to use a [d3]Leoric’s Crown[/d3]. So rather than being able to get a full 25% cooldown reduction you would have to settle for 12.5%. Not to mention you were forced to eek out cooldown reduction on every slot possible, which made the build a nightmare if you couldn’t find the gear. Also, when the [d3]Wormwood[/d3] staff gained the Locust Swarm ability, you would been tossed into the spot of deciding whether to use that weapon or [d3]The Furance[/d3].
With Kanai’s Cube, you can now solve a lot of these issues. The way I’m looking at the new setup, you will want to use the [d3]Ingeom[/d3] weapon for reducing your cooldowns (mostly Soul Harvest) in attacking elites and [d3]Obsidian Ring of the Zodiac[/d3] that will reduce one of your cooldowns by 1 second via a spender. You will accomplish the later part via Haunt and you will probably want to employ a [d3]Haunting Girdle[/d3] to double your damage output.
For your remaining gear, you can either go full 6 piece and eliminate a [d3]Ring of Royal Grandeur[/d3] then put the Quetzalcoatl helm as your armor passive and use another ring such as [d3]Unity[/d3] or you could do something interesting like use [d3]The Tall Man’s Finger[/d3] along with an [d3]Uhkapian Serpent[/d3]. Some people might just use the Wormwood and go with the In-Geom as their weapon passive, but I prefer the reverse since you can get more cooldown reduction from the weapon/off-hand combo. The main thing you’d lose going that route rather than using the Wormwood is poison elemental damage.
You still will want decent CDR so you can use a Leoric’s Crown for your armor passive and try to maximize your CDR that way. In turn, you gain a little more flexibility in removing CDR from spots like your other ring and amulet. I haven’t yet fully tested this build but the other option I’m looking at is trying a [d3]Hwoj Wrap[/d3] instead of the Leoric’s Crown if I end up finding the CDR from In-Geom and the Obsidian Ring to be sufficient.
I feel you probably can get your CDR down to around 50%, which will turn Soul Harvest into an 8 second cooldown. That means you essentially need to spam Haunt a few times along with your normal rotation. This definitely is going to be a lot better when dealing with bosses since you won’t have to just be kiting the entire time and can actively reduce Soul Harvest and possibly Spirit Walk.

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