So I hit the new Delve league for the past few days and managed to get to mapping last night. I haven’t been hitting the actual Delve content as hard as others because I’m still getting used to the basic idea of mechanics. Overall, I wanted to run down my experience so far.
This post will be heavily opinionated based on my recent experience with the Incursion league, the end of Beast League, the very initial foray into the Flashback Incursion league and finally the upcoming Delve League. I might occasionally compare it to Diablo 3, but for the most part this isn’t going to be game XXX is better than YYY type of write up.
With Delve coming out tomorrow, I’ve been pondering with the recent patch notes the build I will be choosing. There have been some anguishing nerfs but I expect that is due to the mechanics of Delve that will discourage current league mechanics. Where Incursion league’s meta was “Go-Go-Go!”, Delve’s mechanics seem to be all about caution, tankiness and slowness. How will that influence my choices?
I did my general thoughts about Incursion league. In this post, I wanted to go over the various builds that I attempted. Some were failures in experimentation, others I would halt half way and a few I managed to get into maps. How did each compare at the end of the day?
Up until this recent patch/league, I never had much luck getting far in Path of Exile. However, this league marks the first time I managed to get into maps due to mostly having a better computer and some helper gear donated by a friend as well as getting good advice from the same person. Here are my post-league thoughts on this league as well as my journey.
Since my computer cannot play Path of Exile, I’ve been thinking about getting back into Baldur’s Gate 2. I didn’t finish my last run through and probably won’t just because I hate breaking momentum. That said, I’ve been theorycrafting to see if there are any small optimizations to an interesting party that I haven’t tried out just yet. Right now, I think I managed to come up with one.
Tonight was the last time I would perform a base HQ. I still have hero upgrades but that will take sometime. The main thing is that my primary resources pretty much will be dedicated to harvesting crystals, at least until some new level for HQs come out.
I haven’t done a Diablo 3 write up for sometime mostly because there hasn’t been enough content nor interest from me. But I will say that Season 13 has been enjoyable overall even though I had a slow initial start. I want to discuss the current game and my overall thoughts on where the game should go from here.
Today, we received a new update from Supercell for Boom Beach. The main content provided was changes to prototypes (including a few new ones that rotate, the times they last depending on the level and cost), a massive nerf to Pvt. Bullit and the Mega Crab (to name the major stuff). As always there were cries of QQ on the forums (reddit) and many unhappy campers. Some people also said “Boom Beach is dead!” Is it though?
This post will delve into my recent upgrades in the game, including discussing the post I read from reddit as well as a certain Boom Beach YouTuber. Rather than respond on the threads myself, I preferred keeping the content here where I could speak my thoughts on certain subject matter, namely the Boom Beach community and Supercell as a company.