Facebook’s Long Term Fate

When Facebook started making the rounds and opened themselves up to the public, I was unable to jump on the boat due to some technical issues with cookies. At the time, I was researching all the main social networks in attempting to build my own. With the failure, I pretty much ignored Facebook for a while until a friend of mine mentioned how good it was. That was then and the current product has come a long way…in the wrong direction.

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Tips on Developing A Successful Software Product

While having tea with a friend yesterday, we ended up discussing a mobile application project that he’s been working on. He had been on the project for over a year and in inquiring about the readiness of it, I learned that he needed to do quite a bit more. Part of the issue was that the angel investor he’s partnering with has this desire to continue adding features, many which doesn’t seem necessary for a near term release. As we continued talking about the features and as he demonstrated what his application was capable of, I realized that I saw a pattern in how many non-developers end up treating software products and wanted to create a post to hopefully help non-tech people who want to develop a successful product based on my own experiences of failed and successful launches.

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Signs of When You Should Quit Your Job

As someone who has worked in the technology industry for 15+ years, I’ve become somewhat of an expert on corporate politics. I’ve had numerous jobs in the states and abroad, learning over time various signs of toxic environments that have made me jump from spot-to-spot. My post here will hopefully help others in making a decision when too much is just too much and to start looking before they get the Note themselves.

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Diablo 3: Improving Upon Loot 2.0

“RNG is RNG” is the typical braindead defense that people use to describe bad luck in Diablo 3. The truth is that RNG is not exactly RNG and that there is a rule system behind loot, which was partly described in numerous panels that the developers had given us. The roll system used to determine whether a person gets a legendary is fairly well documented. Most people describe the part after determining whether a legendary is useful or not as the “RNG is RNG” part, but again there is a fairly sophisticated mechanism in place to prevent outright nonsensical outcomes in what is known as Loot 2.0. That all said, the mechanism still is frustrating and needs further examination to improve upon how it works.

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How Twitch TV is (Also) Hurting Gaming

I put the word “Also” in a parenthetical note to imply that Twitch has done a lot for the gaming community. There’s no doubt of all the positive ramifications of turning the online world on its heads by making gamers into mini celebrities and providing some with a nice career. However, the implied “Also” here means for me the dark side of Twitch (and YouTube to a slightly lesser degree).

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Diablo 3 Reaper of Souls: Controlled Progression vs Random Progression

Currently, Diablo 3 follows a model of progression of what I call Random Progression. What this means is that a lot of the high end game play depends on RNG factors. Although a player’s time is included within the formula, the RNG aspect tied to items is in turn used to determine for the most part a person’s performance at the end of the game. I feel as though this model needs to be revamped for a major Loot 3.0 type of patch.

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Diablo 3 Reaper of Souls: Are Demon Hunters Overpowered At the Moment?

The Marauders 6 set bonus make Demon Hunters one of the top classes in the game at the moment for handling end game content. With a decent 2-handed crossbow, the Bombadier’s Rucksack and Custom Engineering, even a poorly itemized Demon Hunter can solo and carry T4-5 rifts. Drop 5 sentries down and let them take care of the work while you avoid all the blows. Sound simple? It’s more than that.

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Diablo 3 Reaper of Souls: Improving Upon Patch 2.1

In a previous post, I mentioned about how I was enjoying the game but started to grow a little burnt out. Compared to initial release, the game has come a long way in making key strides to improving what I felt was an Alpha game that was forced to meet a deadline. Still the main content pretty much gets repetitive quickly and what I hope to do in this post is offer some suggestions on taking the foundation of this current patch and looking towards the future.

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Diablo 3 Reaper of Souls Patch 2.1: Gearing Up, Making Gold, and Progressing

Obviously, one of the biggest attractions to patch 2.1 in Diablo 3 Reaper of Souls is seasons. However, if that’s not your cup of tea, you might ask, “What’s in it for me?” Fortunately, there’s a fair amount of content that can keep you busy for a few solid weeks.

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Diablo 3: Patch 2.1 Review/Thoughts

I’ve been playing the Diablo 3 Reaper of Souls patch 2.1 pretty hard since the launch. I had to get back into the groove since I was doing more World of Warcraft. Fortunately, (depending on how you look at things), World of Warcraft has been in a massive slump recently so the patch is a much welcome relief to my gaming boredom. The big question is: how long will that be?

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