The Future of Content Creation

There’s a huge war between Hollywood/the music industry and Silicon Valley going on. The war mostly is over the problems of distribution and cost, although the MPAA/RIAA lawyers are branding this an issue over intellectual property (it’s really assets because you can’t call Justin Bieber or Britney Spears anything related to intelligence). Generally, the MPAA/RIAA’s sob story over piracy is that if people don’t pay (exorbitant prices) for their content, then they won’t be able to create more content.

However, despite their coked up delusional whine with cheese spin, the bigger issue I see is whether people will continue to demand recycled content. Let’s be honest about Hollywood and the music industry: what original things have they truly created that hasn’t been a remake or a delta in recent years? The really high quality content, imo, (and I do not refer to budget as equaling quality in this equation) is being created by independents, who lack the big marketing dollars, production value and distribution networks to compete on Hollywood and the music industry’s level.

But I think that with various services such as YouTube, Apple’s music store, ustream, etc. the opportunities for content distribution to the masses is slowly but surely going to swallow up the larger media companies’ lunch. If you think about it, everyone is slowly becoming content creators. For instance, Twitter and Facebook provide mechanisms for simple content generation that appeal to everyone. Yes, I mean, when you write a post, share a link, etc., your followers receive that content and consume it. As a result, you actually are taking away from big media (although Facebook can be considered big new media).

The problem is that people aren’t thinking along the lines of content as just being any means of creating information. But that’s what it is. I argue that there is a fundamental paradigm shift going on right now that will basically move distribution completely into the hands of the average person, where high production value is going to not in the consumption of media, but the tools for generating high quality media.

Take commercials for instance. People have become their own advertisers through social media. The few power house marketing companies can produce the big name advertisement, but that really is just consumed at the radio and television level. From a social media viewpoint, we’re able to spread things virally via the Facebooks, Twitters, etc.

So what I think will happen is the slow demise of Big Media in terms of the creation of content and the fracturing of that into more mechanisms of creation. As a result, the important elements for advertisement and media creation will be more in the tools for the average person to use in building up their own form of content as individuals will move from being passive participants to engaging in more active roles.

The thing with Big Media is that they must start accepting this. Even if they refuse to give up their stance on piracy or (over)pricing, their real downfall will be the distribution mechanisms and the enabling of the average person to build content and allow for everyone to become more active participants in that.

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Current Progress in Patch 4.3

So far patch 4.3 for World of Warcraft has been the best part of the expansion thus far. Yes, things were greatly simplified but you always have to realize that not everyone is great. For instance, I did LFR today where some jackass griefer kept pulling mobs and wiping our group. Since we didn’t have a chance to rez properly, it was hard to boot him. Eventually, he left once people realized that he was causing issues. But once we got rid of him, the raid went pretty smooth.

At the moment, I’ve been gearing three guys, my hunter, shaman and death knight. I’ve managed to get enough gear on all three to do the LFR, but I’m mostly focusing on the first raid. Thus far, it’s pretty simple. After going through it once, you shouldn’t have too much difficulty. At the moment, I’m having my hunter and DK handling that side. My hunter has finally maxed himself out with regards to the current batch of Heroics. My DK is close too and just needs to replace his legs and shoulders (especially his shoulders!!!!!). I’m waiting on my shaman a little since he’s still technically undergeared.

However, my plan for my shaman is to continue grinding out gear from the current batch of Heroics until he replaces most of his current stuff. The worst items are his trinkets, but there’s little I can do outside of get JP for the trinket and hope that the Arrow of Time drops down the road. At the same time, I’m building up an elemental gear set on the side. I hope to play him as a range eventually. At least then, he’ll have more things to do when he maxes out from the current instances.

I have to admit that the new instances aren’t that bad. I am sick of Well of Eternity, but honestly it’s a pretty easy instance. I just kept hitting it over and over despite not needing anything for one of my guys. The positive is that they’re pretty short so you can gear up reasonably quickly (unless the RNG gods do not look favorably upon you). Eventually, you’ll hit a wall where the drops slow down. However, you can just keep farming JP to load up on badge gear.

Overall, it’s been much better than the previous patches. Not as grindy but at least we’re back to the positive parts of WOTLK.

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Upgrading Gear for Patch 4.3 Continued

As I gear up my toons in patch 4.3 for World of Warcraft, I wanted to share my own experiences as I geared up my various toons with the current expansion for those who might share my play style. First off, if you’ve read my blog, I am a casual gamer. I don’t consider myself a hardcore raider or PVPer. But I do know enough of the game to figure out how to do okay for myself. At the same time, I’m not a completionist meaning that I don’t need to experience every single piece of content for the sake of it. My goals simply are to do as much content as possible without being too frustrated. As you may know from reading my blogs, I’ve had issues with the current expansion in that certain elements were probably made more difficult, at least in a group environment. So I avoided most of the instances and raids up until the current patch. I’ve seen other people on my server who seem to feel the same way so I figure that I’m probably average when it comes to playing this game in terms of mentality.

With that in mind, I wanted to discuss how you can avoid those hiccups through my experiences. First, because of the way this expansion was structured, I focused more of my efforts on leveling various toons up to 85. Part of the reason was to avoid dealing with the horribly high auction house prices on my server. So in that situation, I made several toons for the purpose of professions. Although it was a slow and painful process, the long term benefit was getting to this current stage where I am starting to reap the fruits of my labor.

The key for me was getting at least one toon to level 85. That toon would then proceed to feed the other toons. On this server, I focused on my protection paladin. While he isn’t as geared as my death knight nor hunter anymore, he provided a great foundation with mining and blacksmithing. From there, I leveled a DK, druid and imported my hunter (who was level 80 on a PVP server) then worked on my shaman and warlock. From a profession viewpoint, these toons were jewelry crafter/miner, herbalism/inscription, skinning/leatherworking, tailoring/enchanting and herbalism/alchemy. I still have four other toons, one of which is my warrior who is a miner/engineer, but I’ll finish her up a little later. Regardless, the idea here was to provide all the key gathering professions and later the crafting professions. Taking a DK early on was critical because it afforded me the easy ability to mine lower level areas and provide precious ore to my paladin. As a result, my paladin was able to get his blacksmithing skill up fast. Not to mention using the spare ore that he would gather to put on the auction house for a little gold.

The next goal was to max out the crafting professions. This aspect was a lot tougher and would force me to make some heavy purchases on the auction house, especially on rarer mats. Although initially I couldn’t craft any epic items nor do any high level enchants, just having the max crafting skill would prepare me for the current patch where Chaos Orbs would be made available as BoEs. In turn, I could focus on making gold to purchase the occasional BoE epic on the auction house by doing various dailies and improving my reputation with the different factions.

Up until patch 4.3, I focused on my protection paladin, doing Tol Barad weeklies to pick up honor and converting it into justice points. It allowed me to pick up a few ilvl 359 gear along with the Molten Front dailies, which gave me access to the venders that sold ilvl 365 gear. Not exactly a fun process, but I managed to get my paladin to ilvl 362. But I hit a wall with him and that caused me to switch my focus to my hunter.

Similarly, I was either grinding dailies, making PVP gear via leatherworking or making large purchases on the AH on my hunter. However, he was just on the ilvl 353 mark with his gear. So once patch 4.3 hit, I could immediately send him into the new Heroics. To avoid getting kicked for having crap gear, I partnered with a warrior friend who had fairly decent gear. That allowed one of us to make up in DPS. For my hunter though, I prepared him by purchasing the ilvl 365 gun, cape (from the starting Molten Front quest), the ring and later the trinket. Doing the Molten Front dailies opened up enough Guardians of Mount Hyjal reputation to allow for the purchase of the ilvl 359 mail boots. Earlier, I picked up both the chest and belt pieces on the AH and got enough reputation with the Dragonmaw clan to get the ilvl 346 helmet. At this point along with my crafted 358 gear, I felt that it was enough to start doing heroics.

You pretty much just need to do a run through 1-2 times each to get a general feel for each heroic. They aren’t particularly difficult and you can read about the encounter on wowhead or checkout clips from Tankspot on youtube. Either way, the mechanics for each fight are reasonably structured, the instances run fast and you’ll probably get 1-2 pieces of gear per run the first time through. Make sure you do all the quests along the way to pick up the quest gear as well and explain to your group that you need to complete the quests just in case they requeue.

Now, the reason why I decided to go on my hunter as opposed to my protection paladin at first (especially since I could reduce wait time) is that I wanted to get practice at each encounter. The easiest way is to queue as a DPS just to see each fight. Don’t lolcharge into any encounter and just watch for things on the ground. Hopefully, you can make it through the first three instances to pick up 3-6 pieces of gear so your DPS increases as you learn each instance. Don’t give up too soon if you wipe either. There’s a good chance you’ll wipe. If you get blamed for whatever reason (outside of doing incredibly stupid things or being a jerk), then just keep rolling or be honest about your situation. Since these encounters aren’t as difficult as the earlier heroics, you probably will have less of a chance of getting kicked to curb. And the gear makes persistence worth the effort.

Of course, you might be asking why did I decide to gear a frost death knight as opposed to my paladin? In my case, I was still learning the encounters and began working on him. This would give me double the opportunities to learn each encounter both as a ranged DPS and a melee DPS. I felt that tanking requires you to be more on your game, so learning each encounter as best as you can is better than just lolcharging in. Also, I don’t have good gear as a retribution paladin, so it makes gearing entering into these heroics much tougher as a DPS.

With my DK, I practically geared him within two days of reaching the minimum requirement. Part of what I did was again buying the occasional epic on AH, crafting the two handed ilvl 365 sword and ilvl 359 breast plate (I think). The rest was just picking up what I could from the Molten Front or Guardians of Hyjal and crafting PVP gear. The only tragedy in this was that after spending a great deal of gold on crafting the sword, I probably used it for only a few encounters before upgrading to the Chieftain’s two handed axe that drops off the tauren in the first heroic instance. Then again, if you look at things in the long term, this situation is what you call an investment.

Now, my next target is my shaman. I’m gearing him similarly to my hunter except that I had to buy the two Tankards O’ Terror items from the AH to get his weapons up (since there really isn’t any decent craftable weapons for an enhancement shaman). I did cheat a little by picking up the pvp relic and buying the strength DPS necklace from the Molten Front vender. Sure, the necklace was cheating, but my excuse in this situation was that he could use the expertise and mastery to compensate for the lacking agility.

Again, why gear up all these toons? Here’s another way to look at it. If I only geared up one, then I can only get 1000 VP per week, which is about 7 runs for Heroic mode. That’s a base line of 7 chances X 3 per boss encounter along with justice points. More importantly, that’s only 21 chances of getting items like chaos orbs. Gearing up multiple toons allow me to increase my chance of getting BoE epics, chaos orbs, VP and justice points. Down the line, I will eventually have enough gear where justice points and even VP won’t matter anymore. When that happens, I can either purchase JP (or VP) bracers for my other toons or put those on AH. Also, having multiple toons means I can join the raid finder more than once a week, which again means more practice, more VP, etc.

One major positive is that I can do all this solo, without a guild even. I can get good end game gear, experience end game raids and just have fun. It is nice to have a guild support you, but you cannot depend on other people to carry you all the way through. My methodology truly allows the casual player to experience as much of the game as you can without losing too much sleep.

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How to Get Into the New Cataclysm (Patch 4.3) Heroics

Patch 4.3 has done some good things for casual players in making gearing  up for the final death wing battle a lot simpler compared with the previous patches. However, there is a major caveat: if you don’t meet a certain item level, you won’t be able to get into the new Heroics. So what happens if you didn’t raid, don’t have a great guild or have problems with the older Cataclysm heroics? This blog will detail a few simple (albeit potentially expensive) methods for hitting ilvl 353 or so to enter the new Heroics.

Let’s say you have an 85 ready to go but you only have quested up until now. Perhaps, you just hit 85 and want to gear up fast without having to enter old Heroics. If you’ve managed to save  your money, check the local auction house. One of the first items you might consider for your toon is a 378 bracer. Considering that the 378 bracers have effectively been degraded since you can purchase them with Justice Points, these may range in price between 700-1400+ gold depending on your server. As far as I can tell, the new Heroics do not drop 378 bracers, so you might try picking these up to start.

Next be on the look out for affordable epics. 359 gear aren’t as sexy anymore, but still provide enough of a reasonable upgrade. If you have any crafters, you might consider making the 359′s instead by purchasing chaos orbs and materials. For myself, I ended up doing a mixture of farming my own mats and buying stuff from my auction house.

What may be a little tougher to procure but definitely worth it if you have the mats or money are 365 weapons. You won’t see many 353 or 359 weapons anymore since people are now hitting the newer content. However, the 365 crafted gear are reasonable options. You’ll probably end up hating yourself after spending a huge chunk of change either directly purchasing an overpriced weapon or gathering/buying mats. I guarantee you that in the long run, it’s better this way.

If you lack a plethora of toons that can help compliment each other in terms of crafting gear and farming mats, another option is to grind honor. Tol Barad is probably one of your best choices for getting quick/easy honor. Of course, this all depends on your server as one faction may outweigh the other. If both sides are even though, you might find this method along with grinding battlegrounds to be a reasonable selection. Of course, once you get enough honor, you can convert them to justice points to pick up a few pieces of gear.

While you’re at doing PVP, I heavily suggest picking up the newer PVP gear. These basically are the same as the previous models except that the stats have been improved to reflect the new season for PVP. But the real key is that they are of ilvl 377. While I advise avoiding wearing all PVP gear to a dungeon, I don’t think it’s unreasonable to sneak a few pieces through. Just make sure you know what you’re doing so that the party doesn’t blame you in case of a wipe.

Also, hopefully you’ve done the introduction to the Molten Front quest line. If you managed to pull through the first day of dailies and the starting quest chain, you potentially can receive between 1-2 epic items of ilvl 365, including one cloak. Hopefully, you started far before the first day. But if you managed to get far enough in, stick with it so you can unlock as many venders as you can.

One of the most important aspects to doing the Molten Front dailies as much as possible is that your reputation with the Guardians of Mount Hyjal will continue to increase. If you’ve managed to complete the entire Mount Hyjal quest line, you will notice that your reputation ends at revered, which may get you a single piece of ilvl 346 gear. Pushing your reputation to exalted is important as you might be able to get an epic ilvl 359 piece of gear.

Similarly, I suggest doing as many other dailies as possible. Uldum is an exception though because the reputation gains are pretty tiny and will definitely take you forever to improve without doing any instances. Also, Deepholme might not necessarily be the best spot since being exalted with them only provides the second best shoulder enchants in the game. At this point, you’re better off focusing your dailies with the Molten Front, Tol Barad and Twilight Highlands.

Lastly, if you have tons of gold floating around, there definitely will be a few top epic items around the ilvl 397 range that you can pick up. But these are certainly not for the faint of heart because the price ranges will be quite ridiculous.

The good thing is that once you are able to hit the minimum ilvl requirement, you can pop yourself into an instance. Even if nothing drops for you in that instance, the instance will generally have two quests, one of which will probably provide you with an ilvl 378 upgrade. So even if you run through the first three without scoring on any gear drops, you will get something from the quests.

Using this methodology, I was able to push my hunter and death knight recently into the new heroics. Just for my death knight alone, it took me about two days of straight grinding to nearly upgrade most of his gear. While killing bosses, I was able to obtain supplemental justice points to pick up items that normally wouldn’t drop in these instances or would rarely drop. At the time of writing this, I am working on my third toon in terms of gearing him up, which is an enhancement shaman.

Now, is this the absolute best way to get geared? Probably not. You might be better off running normal mode level 85 instances for justice points, picking up any ilvl 333 gear and max that out then making the occasional ilvl 378 purchase. But that might take a fair amount of time too if you just grind justice points from normal mode. But if you hit ilvl 333, you can progress to Cataclysm Heroics and follow that up with the ZA/ZG instances. Again, this guide is mostly aimed at people who wanted to avoid the older Heroics for gearing up. But try both methods and see how you like them.

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lawlz of the day

lawlz

he died….with lipstick on.

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What Cataclysm Got Right

I can’t say that Cataclysm was a complete dismal experience. As we head towards Mists of Panderia and end the year with patch 4.3 and kill Deathwing, I wanted to reflect on some of the positive aspects of Cataclysm (there were a few).

Tauren Paladins

There were quite a few new race/class combinations but I have to say that I love my Tauren Paladin. I always thought that the Blood Elf Paladins were really gay, especially because the guy who introduced me to this game played an extremely emo one. I have a picture when he died and I could swear his paladin had friggin’ lipstick! My joke about Blood Elves is that there is no male versions.

Anyway, having a Tauren Protection Paladin is just awesome. They look like they fit the motif, especially considering their bonuses with stamina and the warstomp racial. Let Blood Elves be Holy Paladins. That fits them a lot better. Even Retribution because they QQ way too much.

Tol Barad

I love Tol Barad. It’s my current favorite BG. I try to queue up at night whenever it’s going down. It’s not really a tough BG but is what BGs imo are really about: just zerging the shit out of the opposite faction. I’m not into the hard core PVP stuff but I love just taking my prot pally and diving straight into an encampment and pissing the hell out of the opposing faction. I can probably do this with other BGs but I like just seeing the same old guys on the opposite faction and nuking them down a few times each week. Makes it more personal.

Goblins

I haven’t tried the Worgen but you gotta love the little new starting zone. It’s a shame that non-goblins can’t get there (not that I’m aware of) but it is probably one of the highlights of the game and definitely something that Blizzard put a fair amount of thought and energy into the design.

As a race, the goblins added a lot of color to the horde faction. They remind me of an edgier version of the smurfs. They’re like a mixture of Gilbert Gottfried, the Italian mafia, Jews, Jersey Shore and a lot of other bad metaphors that somehow work. I don’t know where the engineering aspect came from as a stereotype but that adds to their appeal.

The good thing about them is that the Horde finally got a race that can annoy the Alliance just as they have the gnomes ;)

Good Questing Gear

Although I disliked revamping all the vanilla zones, the positive that came out of that was the gear rewards. Previously, you had to instance grind to get better gear. But the quests now provide fairly decent rewards that are relevant. By the time you hit between level 58-60, you should have enough gear to prepare you for Outlands.

I remember when I was leveling my old toons on Ner’zhul, my friend would get me to quest with him in the Blood Elf area just because the rewards were better and that the quests had more focus. Now, with the revamped zones, you’re actually better off questing in Kalimdor and Eastern Kingdom (even though there is a few shitty quests)

Smoother Traveling for Starting Zones

One thing I thought was well done as you level up was how some quests implemented a traveling mechanic that sped the quests up a little. For instance, for Taurens, there’s quests that quickly move you between the starting spot to the village and finally to the city. Similarly, if you’re an orc or troll and you finish up the Sen’jin village, they have an NPC that provides you with a wolf to move you to Razor Hill.

My first toon was a Tauren Hunter and I have to say that it was a real pain starting out. After completing the little starting zone in Mulgore, I set out to the Bloodhoof Village and got my ass kicked on multiple occasions because I didn’t understand the concept of aggro. Then my friend had me hoof it (yes, pun intended) to Orgrimmar from Mulgore. This was before we discovered how the Zepplin could take you from Thunderbluff to Orgrimmar. Still, running through the Barrens with all the higher level mobs was pretty crazy.

With the new traveling mechanics implemented including offering flight paths to the major cities, I think Blizzard fixed a huge issue, perhaps even apologetically. I’m not a huge fan of all the flight paths being unlocked just by reaching a certain level (that leaves out some basic challenges), but at least providing ways to get to the major cities was a tremendous boon.

The thing is that walking sucks. And being immersed in the world is fine….for the first time through. Once you’ve done that, it’s time to move on…and fast.

Boosting the Health Pools

Overall, I liked the idea of boosting the health pools. It is ridiculous because the scaling factor really makes no sense (I think someone at Blizzard has no concept of math). But from a solo’ing point of view, it’s great. Whenever I run old instances, I’m never in danger of dying. With just a few friends, I can easily take down older raids and see content that I never had a privilege of seeing. Of course, that also means our damage output increased which in turn allows us to down older bosses faster and easier.

More BOAs

I kinda wish that the BOAs were not guild level specific. But I think adding the helmet and cloak were nice touches. Of course, your level 1 will be uber twinked by gaining those items. But that’s the point, right?

Kicking the Guild Leader

The recent patch made me really happy in this regard. Honestly, I couldn’t wait until that feature came into play. Originally, I was part of a guild that my old guild leader had formed. But he NEVER was on so I ended up mostly running things. I never had enough control and eventually got frustrated and moved most of my toons to a different guild. However, I kept one toon inside the guild just for extra bag space (not to mention I purchased quite a few of the tabs). Then when I read about how you could kick an inactive guild leader out, I waited just for the patch to come out so that I could gain what rightfully was mine. It was beautiful. I cried. It was like poetry. I doubt that guy will ever play again but it was such an awesome feeling doing what should’ve happened a while back. I got scared for a bit because I noticed that he logged in  one day and I thought I would miss the opportunity. Nope. Got it right in time because he went inactive again just long enough. At any rate, I rarely get victories in this world, but that definitely counts as a major victory.

Hmmm…I can’t think of much else that I really liked about this patch. It mostly sucked and I already touched on that.

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Why I Hate Dating

Dating is the most illogical thing in the world. It’s even more illogical than a Google interview but it shares the same lines of thinking. The thing about dating is that it’s really a game of chance where you’re attempting to assess the other person and get a better feeling for what they’re about and vice-verse.

Sounds easy enough.

Nope.

Despite humans being around for a reasonable amount of time, the amount of studies, movies, books, poetry and experience, dating is probably the most complicated thing in that it’s predicated upon illogical logics. What you’re doing in trying to find out if you match is really just probing the edges rather than being forward and stating outward your qualities on each side then saying at the end, “Hey, lets hang out!” This methodology has created expectations on what dating is all about because there’s these hidden rules that come into play.

Now, what compounds the issue is that every person is, indeed, unique. As a result, the expectations per person differs tremendously. If that’s the case, how can you simplify this process? You probably can’t. You’re forever trapped inside a hopeless loop engendered by society to this process.

The thing is that all a person really wants is just a chance. Doesn’t have to be sexual on the first day. Just get to know each other and spend more time with each other  so you can advance a relationship. But that again is part of the dating process that I hate. There is no “give a person a chance.” Typically, it’s a pretty binary decision dictated upon a few terrible factors, namely appearance, money and social standing.

So what happens if you’re an ugly fuck?

Well, you’re just screwed.

Unless you can improve the other two areas. But when does personality and the soul-aspect come into play? Honestly, it’s a rare occurrence, imo. I believe at the core dating (actually finding someone that interests you) is all about improving the gene pool for each side, which is why personality is the last priority involved. Personality/interests only come into play to make each other comfortable. However, if you’re rich, the bitch won’t mind taking it in any orifice because the material comforts far outweigh the 15 minutes she has to deal with you.

 

 

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Why Cataclysm Can Be Considered A Dismal Failure

Since day one in hearing what was going to happen with Cataclysm, I had an inkling that the expansion would be a miserable failure. The numbers don’t lie folks and the massive drop in subscriptions can be attributed to the fact that the game did a lot to alienate people. Now, some say that because it took a while to release in China, the subscription loss was due to that. However, part of that doesn’t make a lot of sense to me. I feel that people wouldn’t just put the game down temporarily and wait until it resumed.

But it’s not just that the numbers demonstrate a clear indication that the game has been on the decline. It’s the community at large that has slowly been leaving. Most veterans that I’ve known have practically abandoned the game and moved on to other things. Analysts claim that the age of the game engine has started to show. Yet there’s quite a bit of nostalgic moments for veteran players and a huge desire for the return of vanilla.

With these sentiments in mind, I argue that Cataclysm as an expansion is a horrible failure. From my own point of view, here’s a list of elements where I thought Blizzard absolutely messed up in the design of the game:

Focus on the Social Element

With Facebook, Twitter and companies like Zynga pushing the social envelope, it’s no surprise that Blizzard wanted to partake in that type of market. However, I doubt that the vast majority of employees at Blizzard have any idea what “social” means. Blizzard employees are your prototypical Star Trek types; that is, the idealistic nerd who believes that technology and logic will dictate the improvement of society. Yet these people don’t have lives. Don’t let the little snippets of blogs on their community site fool you. These people are working night and day. Hey, it’s the gaming industry and the CEO of Activision is an imperialistic asshole who only cares about profit margins for his shareholders. Given these parameters, the people at Blizzard severely underestimates what their community is composed of.

The real player in WoW on average are no life little punks who should be smacked upside the head so hard that their retardation is fixed. Okay, I’m being pretty severe here but honestly the average WoW player is the lowest common denominator of a person. In other words, some fucking idiot who wants to mindlessly get things done. They don’t care about other people for the most part because there is no consequence to their lives if they insult, grief or do something to aggravate others. That’s how anonymity on the internet works and why trolls do what they do.

With Cataclysm, it seems that Blizzard made the assumption that their average gamer is the old AD&D Friday night, hang out with their buddies over a pizza and (root)beer type. Bzzzzzzzt!!! WRONG!!!! (Insert Kevin Spacy voice). The old school AD&D Fright night gamer is the Star Trek, idealistic, intelligent person who does what he can to support his friends. But in a game like WoW which has mass appeal, this type, imo, is just the minority.

As a result, Blizzard’s clear misinterpretation of their community and influence by hard core raiders moved them into the wrong direction. Here, Blizzard up until patch 4.3 decided to take a few steps back and listen to the hard core types on the forums in revisiting the nostalgic moments of Sunwell from Burning Crusade in attempting to make a more “challenging” environment. The result was introducing more raid-like mechanics in Heroic instances that made them mostly unpuggable. In essence, they were counteracting the developments that were key in making Wrath of the Lich King a success by cross pollinating bad ideas with the wrong people.

But Blizzard’s philosophy here centered around the new guild system, which would emphasize the social aspects. You could easily see how the guild system was emphasized with a huge part being defined from Raids and Instances (of course). The idea was that people would band together with their guildies to run instances together and learn things, thus improving the bond inside of the guild, and possibly returning to the all-so-good feeling of community that supposedly existed in the Vanilla days.

Here’s the reality though about guilds. The only reason to join a guild is for the perks, so most people will only attempt to find 1-2 types of guilds. One is the casual guild that is level 25 where someone can hide temporarily, gain honorable reputation with them and enjoy the benefits. The second purpose is finding dedicated raiding guilds, which are clearing content. Thus, when you look at guilds on servers, you usually just find a few really large ones or maybe a couple of new ones that are active. If you try to start your own guild, good luck.  Anything outside of using it as a spare bag space is a waste of time and effort. You’ll be lucky to progress beyond level three.

But going back to the PUG thing with instances, there’s a lot of conflict between hard core types of baddies/casuals. The issue is that you’ll never avoid baddies. NEVER. That’s a guarantee. The game is designed to allow anyone to pick it up. However, the real issue is that in truth they must co-exist somehow. Until Blizzard implements a system that segregates difficulty level on a per-server basis, hard cores and baddies/casuals must learn to put up with each other.

That said, the instances up until patch 4.3 can be thought of as horrible failures. I don’t think that the mechanics by themselves are that bad. That’s not the issue. The issue is that players must learn to cooperate with each other. That’s where the difficulty comes into play. If you’re lucky and get to play with a group of friends or a decent guild with reasonable people, these should not be a huge problem. However, the point of ultimate contention is PUGging. Since PUGs are pretty much random people, you’ll have a wide variety of people in a group. The variables in this are 1) skill; 2) gear; 3) experience with a certain instance. 1) and 3) are the problems and RFD is something that introduces more issues than solutions with regards to Heroics up until the Hour of Twilight instances.

Anytime random people group up and must cooperate to solve a problem you have to make it dirt dumb. People ridicule WOTLK’s content for being far too easy, but even when I was doing randoms back then, you still had idiots who barely knew what to do. So why introduce even harder mechanics if your lowest common denominator could not handle it back them?

Revamping Vanilla Content

I was actually pretty mad at how Blizzard killed all the legacy content because I missed a lot. I know part of the thing Blizzard wanted to do was make questing easier, especially in creating two new races that would start from the bottom. Veteran players who probably were sick of repeating the same old quest lines now could essentially play a whole new game with the improved questing in the old zones.

However, in my experience, most people who leveled from scratch only did enough up until the point where they could instance grind. The people I see questing usually are just new players, while my veteran friends stick themselves into dungeon queues once they hit the right level. And as I level my last under-60 level toon, I’m at the point where even the “smoother” questing system is just plain boring.

But I think the revamping of the world was just a horrendous error. For one, although the questing improved in terms of organization, flow and story lines, I felt at times the quests were far TOO linear. Although I started in WOTLK, I enjoyed the old zones because you could pick and choose which quest lines to do. Yes, you can do some of that in Cataclysm, but I found the experience more restrictive. Worse yet, there were some quest chains that prevented you from finishing a zone and those quest chains might’ve contained some real shitty quests (any of the Black Ops wannabe quests are prime examples).

The other major issue in revamping all the old zones was that I think it took away from developing more 80+ level content. Right now, I’m on my 7th toon in working up to 85 (she’s 80 now). I’ve got two choices for levels 80-82. And I’m not really excited about either anymore, but I’m utterly sick of doing Mount Hyjal. Then once I’m done there, I’m pretty much stuck in Deepholme, then Uldum and finally Twilight Highlands. 4 fucking zones for leveling? It wasn’t bad the first time through and I thought it was fun. By the 4th time, I wanted to jump outside of a window from the new Tokyo Sky Tree building.

So if the old content that veterans supposedly would find appealing in being revamped really isn’t being used and that not enough development time was given to the new zones, then isn’t that whole situation just a gigantic waste of time? I think the old questing zones were fine because they were simple and probably allowed more flexibility and discovery compared with what we’ve been given. Sure, there was an occasional area that stood out (Silverpine Forest, Mulgore, Southern Barrens) but I think it was just a colossal waste of effort that could’ve been better spent on developing higher level content).

Cute Game Mechanics That Really Isn’t Cute

It seems that expansion after expansion, Blizzard has tried to re-invent the basic game engine by providing more and more cute game mechanics.

Stop. Seriously. Stop.

I play WoW because I want to play WoW. I don’t play WoW because I want to play Call of Duty or Joust. I want to mindlessly grind and do simple quests so that I can level up, get some gold, gear and achievements then go to bed to deal with my job the next day. I want to play WoW because I want to experience more storyline, not watch some cheap knock off from Indiana Jones that a fanboy over at Blizzard decided to make into an epic storyline. I got into WoW because the basic game was fun.

I don’t think the squirrel quest was great, nor the run around like a buffoon as some stupid oversized worm is trying to spray the area with fire. I want a simple game that I can turn my mind off to, maybe play with some friends and not have to fight with people because there’s some prerequisite of watching lengthy videos and doing all types of pre-work just to enjoy a game.

That’s what this game has become. You don’t allow things like buying in game items that improve my character. You keep nerfing areas that allow me to make a little money in the few spare hours that I have. You keep screwing around with the game so that it’s an unrecognizable strategy game as opposed to an RPG.

I don’t give a fuck about hard cores. Those people can find a volcano and jump in naked. If they want a hard game, they can go play something like LoL or a shooter. Leave WoW alone. Give it back to the RPGers not the action game buffs. I don’t give a fuck about doing combos a la Street Fighter. If you want to go play Street Fighter, GO FUCKING PLAY STREET FIGHTER.

Screwing Up the Talent Tree

Why oh why did you fuck the talent tree up? It honestly was fine as is. Two arguments came into play in the revamping of the talent tree. One was to force players to pick more “obvious” choices when it came to talents, which was actually (and supposedly) a hint to bad players in trying to get them to make the “right” choices. In this case, I seriously doubt that shrinking the talent tree would prevent a bad player from making a bad choice. A bad player by definition is one who does little to improve their game play and so the issue isn’t the game design, but the mental state of that player.

Second, the idea was to streamline the talent trees and remove “useless” abilities like increased damage, etc. Instead, the “useless” abilities would be moved into mastery where the lazy developers could easily tweak the numbers from one place once they noticed an imbalance supposedly occurring.

To make the tree  more streamline, they shrunk the overall size and provided a very small amount of remaining points once the main points were used up on one side. The result, imo, was far less choices and more cookie cutter specs. Honestly, unless you’re blind as a bat, most talents for a given situation should be pretty obvious.

For me the problem overall was that I felt in eliminating points at every level and forcing a player to go down one whole tree, you really created a limited environment lacking choice. Truthfully, I think they should’ve just added another level or provide an extra 5 points that a player could’ve used to go down a secondary talent tree spec. Instead, all they did was just make it easier for them to manage.

Blizzard Admitted It At the End

You know a game is pretty fucked up when the game producers themselves pretty much do a reset. That’s what happened with Patch 4.3 and what will happen in Mists of Panderia. Blizzard themselves admitted what a clusterfuck of a decision it was for them to listen to the complaining 1% hard core raiders/gamers as opposed to vast majority who don’t really go to forums because they don’t give a shit. The way Blizzard admitted of their horrendous decisions is that the difficulty is pretty much being shot down with the Hour of Twilight instances, the Raid Finder difficulty setting and how the heroic instances of Mists of Panderia was described as being, “equivalent of WOTLK heroics.”

You can’t deny that Blizzard themselves realize how big of a hole in their foot they shot when they have to backtrack in their decision making process.

So what happened?

The problem is that Blizzard only listened to people on the forums complain. Those people more than likely are the semi-hard core to uber hard core types that give a  big enough shit to bitch and complain (hey, I make my voice heard there too on occasion but I won’t classify myself in that area; I’m just attempting to help teach Blizzard how to develop a good game because god knows that a stupid fucker like Greg “Asscrawler” Street can do anything right). But numbers speak louder than anything and obviously the stats being reported with the dollar figures at the top of the list indicate that some poor decisions were made.

The thing is that the few that make their voices heard such as elitists raiders, forum participants and video makers over on youtube are NOT the vast majority. The average person, imo, is just some guy at their home who gets 3-4 hours at most a week to play the game. They barely know how to play the game because no one has volunteered to teach them. They don’t know where to look and have been shunned on trade chat or other areas because a lot of people in the game have no etiquette nor social skills. These people simply want to have fun and try different things. It would be great if everyone could see every piece of content and beat it. However, if only the elitists assholes are the ones attempting to convince Blizzard that they’ll be paying their bills, you got another thing coming.

Let’s be honest here. How many elite raiders do you think really exist? I can give you that number which is around 1%. That’s the number that got to see Sunwell in BC and I’m pretty certain those are the top raiders in the world. Yet when you read on forums, etc. about which was the best time in the game, generally you’d hear about BC and Vanilla. So I imagine there’s a connection between those two which had a profound influence in the design of Cataclysm.

But if only 1% got to see something and are the ones appealing to Blizzard, doesn’t that mean that Blizzard is spending a ton of resources just for 1% of their audience, which probably is connected to their revenue loss? In other words, you’re spending tons of resources for development just so that 1% of your population can go around bragging about it on the servers to demonstrate that they’re cool. I’m going to guarantee that the 99% out there don’t give a fuck or even know how to give a fuck about the 1% that think they’re cool (kinda like how the 99% Occupying Wallstreet could give a fuck less about these bankers’ homes).

I can tell you right now as a developer myself that I’d prefer having a LOT of people use my stuff rather than a tiny minority. If I spend hours upon sleepless hours of building something, I would like to know that many people can appreciate it and saying that it’s useful, gives them pleasure or somehow makes their day as opposed to it not ever seeing the light of day. Trust me. Anyone who cares about how beautiful a piece of code is as opposed to it being useful or making money is so full of shit that they are the ones that should not be hired. It’s completely flawed thinking.

There are those that do admire challenges. For them, I think hey good for you. Guys like TotalBiscuit who think that losing is part of the game can be losers (like I think he is). Most people don’t have 3-4 hours wiping on a single boss. Heck, the goblins themselves summarize this situation: Time is Money, Friend. You take my time, I take your money back. If you’re a professional gamer, good for you. I’m glad there are people in this world who can afford the luxury of sitting at home just playing games all day and get money. Most of us can’t. Those that don’t understand or sympathize simply are out of touch with reality. Yes, it’s not our special needs but the vast majority of our needs.

The thing is that I knew a lot of people personally who quit because they ended up realizing what a time sink WoW is. I don’t think they minded as much during WOTLK because they didn’t have to put as much effort in. But when you have to give up a portion of your real life just to play a stupid game, then it’s time to call it a day.

And that’s why Cataclysm has been a total failure. Sorry Blizz, but try again with Mist of Panderia.

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Gearing Up A Level 80 in Cataclysm

Since Cataclysm has been out for a while and that most people probably don’t do Lich King raids any longer (except for past achievements), there is a basic issue of gearing up a new toon after finishing Northrend. I found that for my first toon or two, it was difficult for the first few quests without having reasonable gear. My toons had ilvl 178 or below gear from Northrend, I had under 20k health and my damage sucked. As a result, I came very close to death easily in the first half until I  managed via questing and the occasional green drop to overcome these obstacles.

That said, my first two 85s were a paladin tank and blood death knight. So in those cases, I had better survivability compared to my other toons. But with my feral (cat) druid for instance, she survived at the skin of her teeth. Afterwards, I decided to evaluate my situation a little more, especially as I worked on my shaman and warlock (I imported my hunter from a different server, but he had quite a bit of 264 gear). Eventually, I figured a few ways one could deal with this situation.

First, check your auction house. There’s some decent gear for levels 78-80. If you don’t have an 85 and find yourself struggling a bit, that might be your best bet. Second, see if someone can help craft some gear. For my warlock, shaman and warrior, I put quite a bit of effort into taking a ton of mats and making a few pieces of gear for them. Recently, my warrior hit level 80 and I had managed to save up quite a few pieces of gear and did some crafting via my paladin to make things like shields and a near complete hardened plate set, which is usable by an 80.

If you don’t have professions and lack gold (or don’t want to spend anything) but have an 85 hanging around, one suggestion is to farm 78-80 gear. In Mount Hyjal, there’s a small zone near the Firelands raid where a particular mob called the Twilight Subjugator resides. This mob occasionally drops gold and greens, making it a reasonable farming spot with a decent respawn rate. Heck, even before leaving Northrend, you can use this spot (or other gear you may encounter as you quests in the Cataclysm 80-82 leveling zones) to give your new toon a slight edge.

Similarly, other people will be wanting the same thing. So if you find gear that’s not relevant to the toon you want to twink out, you can probably sell it for a decent price on the auction house yourself.

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How to Convince Me to Stop Being So Cynical

I have lost my faith in humanity a while back. It was a painful but necessary lesson in life. I didn’t want to but I had to figure that people just suck. It’s really hard to differentiate between the few that stick out versus the masses. But most tend to blend together to the point where I stopped caring.

Of course, the point of me writing this is not going back in history to re-describe my ordeals leading to this point, but offer a concrete suggestion of how to refute my viewpoint. And I’m going to put it out to everyone: I want someone to randomly come to my house and offer me a billion dollars with no strings attached.

Wut?

That’s ridiculous!

Of course, it’s ridiculous. But this is where my point of contention lies. The idea is quite simple: I want someone to prove to me that there are truly benevolent people in this world. I don’t want a free bible. I don’t want a free car or some consolation prize. I want enough money to pursue the things that I need to do to make the world a better place while I’m alive.

The thing is that in order for that to occur one needs money. But money in this form cannot have any ties because I don’t want it to restrict my life or methodologies. I don’t know if all the damage in my life can permanently be repaired but I can at least start amending some elements.

You see, I know for a fact that this situation will never occur. One problem is simply that no one important with this kind of cash flow knows whom I am. I do not consider myself a leech in just begging for money either. I want to do something positive for the world with this money.

Sure some of it would be used for selfish reasons. Like helping my mom get out of her slump finally. Fix up my old, rickety house. Hire friends who are underpaid and underappreciated find the meaningful career that they deserve. Aiding the victims of the Japan Tsunami in Miyagi-ken by helping to construct new living complexes that can withstand such forces. Put money into engineering causes to get us to the next level of civilization.

Oh, did I say selfish reasons? These are the reasons for me using this money. Maybe fund helping me write a few novels, some screenplays and eventually producing a couple of TV dramas and movies. But the point is that I’m not the kind of person that would just absorb the money to purchase an over sized palace in a prestigious zone with a neighboring yacht just for the sake of dazzling my so-called friends.

At any rate, I dare someone to come forward and persuade me. I know for a fact that no one will though. It’s a tragedy as I believe that humans should rise above banal desires and help those that are creative that have some sort of potential for doing something positive in this world.

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