Tag: game design

  • Diablo 3: To Buff or Not to Buff Items

    There’s an ongoing thread regarding some of the upcoming patch 2.4.1 changes that can be seen on diablofans. One of the comments someone on the d3 forums mentioned was the observation that mostly this patch will just buff items and some skills, leading to more power creep. While I don’t know if this particular patch…

  • Diablo 3: Why Vyr’s/Archon Is An Unpleasant Build/Skill

    In trying to gear up a new seasonal wizard recently, I found myself with the Vyr’s/Archon set. To say that this set sucks is an understatement. I know there are those that managed to make it work and did well with it. But that doesn’t necessarily mean the set/skill is any good.

  • Diablo 3: Was Whirlwind Barbarian Nerfed Too Hard in Patch 2.4?

    I read a few articles on how the popular Whirlwind Barbarian from the previous season/patch was nerfed into the ground, but I didn’t experience the issue until today. I had been working on both a Marauders Demon Hunter (main) and Thorns Crusader up until this point and decided to rebirth my old barbarian to check…

  • Diablo 3: Patch 2.4/Season 5 Review and Ideas for Next Patch/Season

    Although I haven’t tried out the new set dungeons nor some of the newer builds, I just want to toss out some late night thoughts regarding the patch and season thus far as well as some ideas for the future.

  • Diablo 3: Testing the PTR for Patch 2.3

    Last night, I gave the latest PTR build for Patch 2.3 a spin. Fortunately, there wasn’t a lot of people on and I successfully got in. That allowed me to complete a good number of bounties to finally start unlocking legendary passives and allow me to play around with a few ideas and experiment with…

  • Diablo 3: Patch 2.3 Change to Crowd Control Thoughts

    Patch 2.3 is changing the way crowd control works. In a nutshell, they’re reducing the efficacy of crowd control. There’s a pretty big outcry on the forums from this change and it’s not without reason because it changes a lot of builds and eliminates a core key style in the game. I want to delve…

  • Diablo 3: A Look At the New and Updated Items in Patch 2.3

    The upcoming patch will be introducing more legendaries and updating many older items that may not have affixes or changing the powers of others. This blog will look at them while taking into consideration how they may be used with possible builds and the Kanai’s Cube ability of converting legendary powers into additional passive abilities.

  • Diablo 3: Theorycrafting Possible Ideas for Kanai’s Cube

    As emphasized in my previous blog, Kanai’s Cube will be the star of the show in the upcoming 2.3 patch. Tons of talk about what’s possible, what isn’t and some early ideas have flooded the Blizzard forums. This blog will dive into some current builds and see which items might work well with those builds.

  • Diablo 3: Patch 2.3.0 PTR Preview First Look

    Blizzard announced the upcoming 2.3.0 patch for Diablo 3 on their PTR servers. Like 2.2, this patch looks to be pretty big with some major features that have numerous players chomping at the bits in anticipation for the release. Let’s take a look at the major features here.

  • Diablo 3: (Not A) Cow Anniversary Event and Ideas

    Diablo 3’s 3rd anniversary has been marked this year with a special (not a) Cow Event which pays homage to Diablo 2’s Secret Cow Level. The event made me realize that Diablo 3 ought to have more events like this one on a very frequent basis, which will be the basis of discussion for this…