Exilecon 2019 has come and gone quite quickly and I did my best to try and keep up with the various panels. I wanted to share my thoughts on the matter. Continue reading “Path of Exile: Exilecon 2019 Review”
GGG/Path of Exile just had its first ever Exilecon and there’s a lot of information to disseminate. I was pretty hyped up as I had zero expectations going in outside of the much rumored Path of Exile 4.0 patch that GGG has been discussing for some time. While there are other pieces of content such as the mobile game and next challenge league, I really wanted to focus on this big expansion for this blog post.
Half-jokingly, I told a friend of mine that I intended to write up a bully blog against GGG and their developers. Before I do something like that, I figured to write an actual serious blog about a few ideas I have to improve areas in the game and GGG itself, especially now that Legion has ended.
I saw Mathil with a Divine Ire Totems build the other day and it intrigued me as I had been pondering doing something with Divine Ire for a while. Originally, I was considering creating another Trickster, even though I already had done so in the previous league. However, I didn’t get to the endgame with that character for one reason or another and decided to commit to an extent to this build. One thing comes to mind: fastest leveling I have done this league!
With Legion slowly coming to the end, I wanted to give a review based on my experience with the league. I tried to explore what I could with the game mechanics and managed to hit a satisfactory level of end game content for this league.
I wasn’t excited when I heard about Legion after the fatefully awful Synthesis League. The promise of it being a melee league with various skill changes made me very skeptical at first, especially Immortal Call. Overall though how has Legion been as a league?
I’m not going to lie about my feelings for this league: it wasn’t good. I’ve felt less motivated to play compared to Betrayal, which I initially had cursed out. That said, during Betrayal, I gradually felt motivated to play once I learned about the various Syndicate farming techniques in Act 8-10. Either way, the things I became excited about for Synthesis turned out to be rubbish. Why?
I’m starting to hit a progression wall both in terms of currency and maps with my current character. Generally, when I’m hitting a limit like that, I end up getting an itch to try something different. Or at least test a build that I have been reading about. Since I have a few starter pieces now, I’m thinking it might be time to start looking to my next few builds.
In a nutshell: pretty bad. I find that the current league is very bug prone to the point of game breaking. Two weekends in and I feel that this league is pretty subpar in terms of the overall vision of how the game should be moving towards. The thing is that I’m not the only one currently frustrated.
With Synthesis now in full motion, I went reasonably ham (with respect to my time allotment and overall weekly exhaustion) this weekend in trying to get through as much as I could. Unfortunately, the weekend is about to end so I only can talk about what I managed to accomplish for this small period.