The more I write anything about the troll portion of my novel, the more I struggle. I find myself less and less motivated to write it because it’s awkward and very difficult to write. There’s some severely controversial parts but the real problem is consistency along with endless spawns of ideas.
Today, I want to talk about various fun builds in Diablo 3 that got nerfed into nothingness. These builds aren’t necessarily great builds for pushing high Greater Rifts nor are they ones that may have been universally loved. They are builds that I played at some point that may have been Meta or at least interesting and worth checking out that got destroyed at some point.
Marissa Mayer arguably did her job when she finally found a willing buyer for Yahoo in Verizon. Already, Yahoo had been tossing assets overboard in trying to make themselves attractive. Even the few strategic buys like tumblr proved fruitless over time in an effort to stay independently afloat. Thus, the real exit strategy in a market like this one is the buyout. But considering that the end price tag was $4.83 billion, one must ask if this was worth it?
I ended up getting sick again over this weekend and didn’t finish up a few pre-pre-patch items on my agenda yesterday. I was sad knowing that the game was going to nerf a bunch of gold making outlets from Garrison missions. But I had been reading notes and general forum complaints periodically just to keep up to date with anything major. Decided to login just to see if there was anything worth checking out. Pretty much the moment I got in, I lost all desire to play.
Last night I decided to re-watch Prometheus. I enjoy having a decent movie in the background while doing something once in a while. Prometheus is a great background movie because the movie is good and there’s some great scenes that I enjoy watching. So how does it stack up versus my initial few times watching?
Activision/Blizzard announced their Q1 2015 earnings and one of the not-so-shocking results was the subscription loss in World of Warcraft. Specifically, the loss amount to 2.9 million subscribers, which is a pretty massive loss ($43,500,000 in revenue per month potentially). What happened? And why is this not exactly surprising?
Reckful, one of the top PVP Arena players in the World of Warcraft, was permabanned for “account sharing” on Christmas. A lot of people had sympathized for him and it seems like there won’t be any question in terms of revoking the ban (at least from the conversation over on Twitter). Was the permaban too harsh or did Reckful deserve it at the end of the day?
Probably, one of the most eagerly anticipated expansions, Warlords of Draenor, to come down the pipeline erupted to a pretty abysmal launch this past week. Since launch, the game has been plagued of numerous bugs, outages, horrendous lag, server capacity issues and DDoS assaults that has the World of Warcraft community up in arms. For myself the experience has been somewhat frustrating but not from queue issues. I want to talk about my feelings thus far from what I’ve seen.
One of the biggest hyped games in 2014 was the coming of Wildstar. As usual, the MMORPG community predicted the death of World of Warcraft as another johnny-come-lately made its appearance with a whole set of features that would destroy the perennial MMORPG. And of course, those predictions were wrong. Here’s my thoughts on why Wildstar had failed.
After having a demotivating event occur during a public Diablo 3 game, I became motivated in providing some more thoughts on how the gaming community at large needs to start looking themselves, behaving and treating each other. It’s nothing new that anyone with common sense should be able to easily figure out. But I think for many they just won’t get it. Nonetheless, we need to continue pushing ourselves and my vlog hopefully will spawn similar painful memories for others so that they too can come together and combat poor behavior in social games: