I saw Mathil with a Divine Ire Totems build the other day and it intrigued me as I had been pondering doing something with Divine Ire for a while. Originally, I was considering creating another Trickster, even though I already had done so in the previous league. However, I didn’t get to the endgame with that character for one reason or another and decided to commit to an extent to this build. One thing comes to mind: fastest leveling I have done this league!
With Legion slowly coming to the end, I wanted to give a review based on my experience with the league. I tried to explore what I could with the game mechanics and managed to hit a satisfactory level of end game content for this league.
Despite my initial misgivings with the Assassin CoC Cospri’s Malice Ice Nova/Frostbolt/Cyclone build, I still felt a certain emptiness driving me to give it a second chance. I knew that upon getting certain items, the potential of the build would be unlocked but the real trick was getting over that initial hump. In turn, I decided to re-create my character from the start and trying a slightly different path to getting him towards that end goal.
The Guardian ascendancy received a bit of a revamp last patch and I briefly gave it a spin. However, I didn’t push him into maps nor did I finish up getting even the Merciless Ascendancy. This league I decided out of boredom (and because I had some gear lying around handily) to give this build another shot.
A while back, I did another version of the Vaal Double Strike Gladiator build. I didn’t get very far with it as I ended up getting distracted and switching to another build before finishing it off during Incursion league. But there had been a nagging itch that needed to be scratched, especially in that I had a spare Bringer of Rain lying in my stash.
I did my general thoughts about Incursion league. In this post, I wanted to go over the various builds that I attempted. Some were failures in experimentation, others I would halt half way and a few I managed to get into maps. How did each compare at the end of the day?
Although Season 8’s Haedrig Gift for Demon Hunters will not be the Shadow Mantle set, I decided to goof around a little with this set and see what felt good in trying to come up with a reasonable build. This is by no means a meta build nor is it meant for ultra high Greater Rifts. But the build is something just for fun in case you get bored with other Demon Hunter builds.
Today, I want to talk about various fun builds in Diablo 3 that got nerfed into nothingness. These builds aren’t necessarily great builds for pushing high Greater Rifts nor are they ones that may have been universally loved. They are builds that I played at some point that may have been Meta or at least interesting and worth checking out that got destroyed at some point.
I won’t get into how triggered I am regarding the Ring of Emptiness nerf that happened at the last second. That issue deserves a blog post on its own some day. Instead, I want to focus on modifying the Helltooth meta slightly and demonstrate an interesting variation that I’ve been testing out that you can use for Season 7 (especially if you hate last season’s meta).
My title for this blog is more of a rhetorical question rather than a real question because the answer is clearly: YES! I overheard someone talking about the previous season’s Firebird set and how getting through T2 Zoltun Kulle was a little problematic. And when you have problems killing one of the easier bosses in the game, you clearly know you have issues with a set.