Category: games

  • Diablo 4: Season 10 Current State

    I went pretty hard into the current Diablo 4 season 10 as a result of being motivated by the increased build potential from the Chaos Perks and Chaos Armor. The actual season mechanic itself wasn’t as big of a factor nor the revamped Inferno Hordes. But I wanted to share my thoughts on my two…

  • Might and Magic 2: More Grinding and Frustrations

    Well, I keep going back to the Might and Magic 2 grind, despite having numerous frustrations with the ancient game engine. The basic grind is fine except that the difficulty setting doesn’t seem to do anything. For instance, I have it set at Inconspicuous but I still receive ludicrous number of opponents that are completely…

  • Might and Magic 2: Preparing for Class Quests

    One of the more annoying aspects of Might and Magic 2 are the class quests. The way these are designed, you have a series of class specific quests that get handed out by some Jurors where typically you need to defeat a particular boss. Besides the designated class, you can only bring additional Robbers, although…

  • Diablo 4: Season 9 Thoughts

    Admittedly, I gave Season 9 a try just because I was interested in checking out the Sorcerer Hydra build. Then I read that the Companion Druid build was good and that there was a new Necromancer Summoner build playstyle. With these available, I figured it was worth giving the season a shot.

  • Might and Magic 2: Getting Over the Initial Leveling Hump

    Recently, I started playing Might and Magic 2 again using Gog and a tool called Where Are We. The tool is quite good for those who want to bypass what pretty much is a very painful early stage leveling grind along with having some quality of life things like mapping tools. It’s not just for…

  • Masters of Orion 2: 1.50i Patch Review

    Recently, I discovered that there was a later patch posted for an improved version of Masters of Orion 2. My version was 1.4x from GoG which is decent. However, I got to the point where the game felt stagnant mostly due to the AI not pushing harder on the most difficult game settings. After reading…

  • Wizardry 6: Update on the Optimized Party

    After re-evaluating my recent party, I underwent another transformation in terms of the ideal optimized starting party. Now, truthfully, I did take a few short cuts but I think the end result is pretty satisfying. Ironically, what I ended up coming up with was effectively the same suggested starting party from the FAQ on GameSpot.…

  • Wizardry 6 Ongoing Optimized Party Experiment

    I blogged yesterday about the article which pointed out the optimized party based around Mana regeneration and decided to give my version a try. The biggest question to me was whether or not I could change professions at level to accomplish this feat. In brief, the answer is absolutely! As a result, I put my…

  • Wizardry 6: Crazy Starting Party for Optimization

    Since the Diablo 4 season 7 has been tepid for me while the PTR for season 8 looks less than appealing, I ended up going back to Wizardry 6 to play through another party. While my current party is interesting to say the least, I stumbled upon an article for a different type of party…

  • Diablo 4: 10 Elements/Philosophies that Need to be Eliminated or Changed from the Game

    A post over on Reddit’s Diablo 4 community made me think in a broader sense the wasted opportunities or things that need a serious upgrade in their implementation. On the post, the writer wished he was able to use Mercenaries for the Citadel (affectionately known by the community as “the raid”). It was something when…