I put the word “Also” in a parenthetical note to imply that Twitch has done a lot for the gaming community. There’s no doubt of all the positive ramifications of turning the online world on its heads by making gamers into mini celebrities and providing some with a nice career. However, the implied “Also” here means for me the dark side of Twitch (and YouTube to a slightly lesser degree).
Currently, Diablo 3 follows a model of progression of what I call Random Progression. What this means is that a lot of the high end game play depends on RNG factors. Although a player’s time is included within the formula, the RNG aspect tied to items is in turn used to determine for the most part a person’s performance at the end of the game. I feel as though this model needs to be revamped for a major Loot 3.0 type of patch.