World of Warcraft: Dragon Soul vs MoP Raiding in LFR

This is regards to LFR as I discuss the difference between LFR in Dragon Soul and MoP Raids. I think a lot of people have a very sour memory with the Dragon Soul LFR (and probably normal mode as well) on the basis of how either it was too boring or the last two fights being epic disappointments. In my experience, I only hated Ultraxion and Madness of Deathwing because of the ninja drops/pulls that would prolong those encounters unnecessarily long.

However, today as I was watching a video on the Enhancement Shaman, one thing stood out to me when I recollected playing my toon in Dragon Soul was how healing was a major issue compared to now. On both the Ultraxion and Madness fights, I often found myself dropping quite a bit of healing rains and chain heals while topping DPS charts in LFR. Obviously, my job wasn’t to heal but healers either struggled or (more often than not) would drop out at some point.

Right now, I feel that I’ve never seen a need for raid healing, at least while on Paladin nor Hunter. Meaning that the encounters never were so healing intensive that things would get out of hand and require me to add something. Sometimes I’ll heal myself, but those cases are more emergencies where I get aggro or become dangerously low on health. Most of the encounters these days I feel are pretty well tuned overall at the LFR level. So I think if I were to gear my shaman and have him enter LFR, he wouldn’t need to drop healing spells as I had done before.

I think one benefit of the current expansion is that there’s more ways to avoid damage by simply paying attention to mechanics. Sure, you don’t always have the easiest mechanics (I still hate Will of the Emperor on a melee), but you’re less tied to the overall output compared to just handling the mechanics of a fight compared to Dragon Soul. For instance, take Madness of Deathwing. If you did not have the DPS nor healing, you could easily get crushed by the end of the fight especially with things like Blistering Tentacles on the 4th platform. Will of the Emperor can get tight as a race too but you have ways to compensate such as being able to avoid their Deadly Combos and gaining a one shot 500k dps increase ability. In that sense, I like the design much better these days.

Of course, the team had the time to review what went wrong with Dragon Soul since it was their first time providing a more casual raiding environment. But I see far less of the headaches issues right now compared to Dragon Soul. Also, not as much griefing. The worst part about Dragon Soul wasn’t the encounters but the griefing for myself. You still see stupid players doing stupid things, but overall you can clear encounters pretty quickly without worry of someone starting an encounter when the party is unprepared and dropping group. An example where this could occur is The Spirit Kings. At first, I’d see that on occasion. Now, if someone were to start the encounter, they pretty much will get one shotted (which is funny, especially when you see an over eager tank pull without the group helping to soak the incoming damage).

The encounters mostly are more interesting and you can have a wide range of mechanics. They aren’t too horrible where a death nor missing out on a strategy guarantee a raid wipe. Usually, you just have to deal with 1-2 major mechanics so they’re a good training ground for the most part at least to familiarize one with the environment and major mechanics, especially if they plan to hit normal modes.

Can they do more to improve the system? From an overall mechanics point of view, I think it’s fine for now. Obviously, the looting system might be due for more intelligence and it would be nice to be able to trade people loot. Also, I’d like to be able to queue for a specific encounter, specially if I had dropped out for one reason or another. But fight-wise, it’s okay I guess.

World of Warcraft: What I Accomplished in Cataclysm

Today I pushed my priest to 85 and geared her to tackle HoT Heroics. I already completed part one of LFR and am waiting on part two as I write this. At this point, I have 10 85s of all classes. I will make an attempt to finish part two of LFR tonight, thus giving all my toons the opportunity of beating Deathwing during this expansion.

Looking back now, I feel a sense of accomplishment as patch 5.0.4 nears for this Tuesday. The main accomplishments were to maximize my toons in terms of levels and professions. Although I doubt I’ll be able to finish gearing them all the way up, I do feel satisfied and confident that once the expansion comes out I’ll have a reasonable time getting through it since all my toons have decent gear.

Another major thing I felt I accomplished was getting the chance to play each class (but not each spec) to the max. It was a great opportunity to get to see each classes’ capabilities and push themĀ  to the end game. I know many people who never make it thus far and only make it to a certain point or drop off entirely. So for me it was a nice challenge.

More than likely, I’ll never have a chance to raid with my guild nor on my realm, Saurfang (except for the occasional BC ones). So for me LFR was the high point in this expansion. And getting to experience that aspect on each toon has been fun. I can appreciate each class a little better, despite having certain favorites overall.

I am not looking all that forward to the patch due to the change in talents and abilities. We’ll still have about a month before the new expansion is released so in the meantime, I’ll get used to the new abilities and see how they work with LFR, etc.

World of Warcraft: Druid Now Has the 4 Piece Set

I got lucky with two rolls tonight on my druid. One, which really isn’t as pertinent, is the Wrath of Unchaining trinket. Someday, I might attempt to gear as feral. Ironically, her feral gear actually is quite good and may make her a contender as a future bear tank. After completing LFR part 2 with a fairly decent group, I got into part 1 and managed to obtain the Deep Earth Gloves, making it her final set piece necessary to gain the 4 piece set bonus.

Although I probably won’t play her again until the weekend to finish up her Valor Point grind, I am quite eager to see the DPS differential. The 4 piece set makes her Starsurge spell increase in damage by 10% (which can be huge) and reduces the cooldown by 5 seconds. That effectively is a huge decrease in time as it makes the overall cooldown 10 seconds as opposed to 15.

Lastly, I managed to pick up the Band of Reconstruction. Normally, this might be considered a healer’s ring. But mastery is a nice stat for druids and spirit works well too as it provides hit. I guess it was a bit of a cheese on my part just to boost my item level. But I figured, “Why not?”

Despite all that, the next phase for gearing my druid outside of hopefully procuring a better weapon and trinket is going to a nasty valor point grind to obtain a better chest piece. I don’t see much of a point in fighting over the LFR ones. If I manage to get lucky on a roll, I might consider it. But there’s not a lot I can see stat-wise that convinces me to make it a goal. Maybe I might attempt to grab one just for my feral spec, but that’s as much effort as I want to do on that end. The remaining pieces for my druid are just her neck and feet. She has LFR pieces but I think it’ll be nice to get the full 397 version to max her out on item level as much as I can.

Hopefully, I have time to run my mage through LFR tomorrow night. It’ll be nice to see her get an upgrade or two as well.

World of Warcraft: Add My Rogue to the List

On Sunday, my rogue hit level 85. Unfortunately, because it was kinda late, I did not have a chance to run through the entire HoT Heroics to build up enough Valor Points to get her throwing weapon nor procure enough gear to hit LFR. However, the good thing was that the reset occurred today so I simply ran the gauntlet until I managed to grab enough gear to enter LFR. At the time of writing, my rogue sits at ilvl 373. Still has a few crap blues but she’s managing to pull off reasonable DPS. I’m pretty impressed by the combat rogue so far. The playing style is very straight forward and I’m actually having quite a bit of fun compared to Assassination.

What was cooler was that I could open all the chests I saved up. I must’ve had at least 32 chests. That gave me a ton of gold. Unfortunately for my rogue’s sake, I ended up passing it along to my mage. But it went to good usage as I ended up finishing leveling her enchanting. Although my shaman is my primary enchanter/tailor, I had been working on that aspect for my mage for a while. It really made more sense giving those professions to my mage rathrer than my shaman, but that’s another story altogether.

Going back to the chests, I was able to obtain quite a few greens. Most went to my mage to disenchant but I kept a few for my rogue to sell. The great thing at this moment is that all my 85’s now have mastery riding. So any remaining gold is just going to remain in their pockets. That’ll be great for Mists of Pandaria, especially when it comes to the mega expensive mount.

Main thing now is that I have all the professions covered. There isn’t a single thing I cannot do, except heal. But I consider that more of a play style preference as opposed to a more utilitarian role.

The only goals I have left for this expansion are 1) gear up my toons through LFR and VP; 2) help my guild hit a minimum of level 20; 3) buy the BoA helmet for my priest; 4) level up my priest post-guild hitting level 20.

It is nice seeing all these different classes from level 85. In reality, the game is just the game. But the trick is figuring out how each class manages to handle the same situation using their abilities. Classes seem to overlap at times in terms of similar abilities. For instance, slice n dice for a rogue reminds me of a Paladin’s Inquisition. Similarly, sinister strike is comparable to Crusader’s Strike, except that the cooldown time is shorter.

I figure it’ll take around 8-10 weeks to finish my rogue. Hopefully, the time is shorter than that. I really want to do something different just before MoP comes out.

World of Warcraft: Why Altitis Is Not Necessarily A Bad Thing

I’ve read how some people say you should just focus on a single class that fits your playing style. That might be fine but I think that’s like saying you should only be allowed to date within your own ethnicity. Hey, maybe you like fucking mannequins to help reduce the population growth in order to satisfy your urges. But that’s kinda besides the point.

The thing about having alts in World of Warcraft is not just for a banker. I see it as adding variety to the game. Not a lot considering that the playing style between most classes to not differ dramatically. However, it allows you to familiarize yourself with what people can and cannot do. In PVP without question, knowing each ability is critical as you will learn how to counter other classes (potentially) whenever they use a certain type of ability. Similarly, in group settings like raids, you can help advise others to fulfill their roles like using certain types of buffs, auras, CC and interrupts.

For myself originally, my primary reason for taking multiple alts and leveling them to 85 is that I wanted to max out all the professions. At the moment, I cover all the professions and have managed to max each of them out. But I took this a step further to include lock picking and creating portals via a mage as part of the whole notion of professions. That means that I can handle virtually every situation. I’m still working on my rogue but I’ll have that part covered fairly soon (at the time of writing this post she was at level 78).

Another reason to do this is that it helps with accumulating gold. Think about it in several ways. First, by taking and maxing out all professions, you essentially create your own industry. For instance, your jewelrycrafter can utilize your alchemist for creating meta and blue gems. Very useful if you have tons of green reds lying around. Then with your jewelrycrafter, you can take any useless excess yellow and orange gems and convert them into rings and necklaces for your enchanter to disenchant for materials. And as you level up and accumulate cloth, you can provide them to your tailor, etc. By doing this, you’ll find yourself spending less time at the auction house and more time being self sufficient. And if you do hit the auction house, it’ll probably be because you’re selling off the stuff you created and accumulated.

Next, I like doing this because I enjoy gearing each toon up. As a consequence, I make a fair amount of money per week. With my schedule, it’s impossible to run every LFR and Heroic HoT instance. So instead, I ended up running in groups of 3-4 toons per week. The thing was that once I hit 85 (or had a spare 85 some place), I would gear them just so that they could get into the HoT Heroics. I’d ask my friend to help me out since his DPS is pretty good and could cover my shoddy DPS. After doing the first three runs, I would get enough gear typically to become more independent. Ideally, I would run all seven first, then hit the first section of LFR in the hopes of securing a piece of gear. One side effect is that I would also get justice points and gold, leading to a few key pieces of gear (e.g. necklace, rings).

After a few weeks, my toons would be geared enough to carry a certain level of DPS. Then I could help others who had low item levels but with the bare minimum to enter HoT Heroics. If you keep doing this, again you discover that what you’re doing is creating an industry for yourself. Doing LFR and HoT Heroics each week tend to bring about around 700-800 gold. So if you multiply that against 3-4 toons, you’re easily looking at 2100-3200+ gold per week. And don’t forget with all your excess justice points, you can purchase BoE epics that you can sell on the auction house for anywhere between 300-600+ gold.

And for those that enjoy optimizing their time/gold/professions, you can utilize that time waiting for LFR and Heroics to pop by going out and farming materials. In my case, I have three maxed out miners and two maxed out herbalists (and one maxed out skinner, but I don’t play him much anymore). With those five, I would often run around Twilight Highlands to pick up ore and herbs. Since one of my mine is an engineer, I would grab additional volatile air, which is pretty tough to get without farming elementals. By doing this, I found myself getting around 200+ ore and some decent amount of volatiles. The ore I would hand off to my jewelrycrafter while the vast majority of my volatiles would go to my alchemist. My jewelrycrafter would prospect all ore, keeping the blues and using orange and yellow gems (and occasionally purples because I have a ton sitting in my bank) to create rings and necklaces. My alchemist would focus on creating Truegold with pyrium bars and the volatiles. As a result, I never have to worry about buying Truegold at the auction house.

Sure, this method is time consuming overall. It takes a great deal of dedication to get to the level I’ve managed. But is it worth it? I’d say it depends on your personality type. I enjoy being self sufficient and I love experiencing different classes. I find it fun being able to gear up as many different alts as possible to see how effective they can become. Will I ever do normal raids? Probably not. But I do feel that by the time the expansion rolls out, I’ll be sufficiently prepared to tackle the beginning. Sure, you may argue that the greens from the starting zones of the expansion will be better than your epics down the line. But that might be in a level of two. If you have some guy with just questing greens from the previous expansion, they still might have some issues fairing decently. So it might be worth investing some time into getting enough gear to not get too badly crushed at the beginning.

World of Warcraft: When to Do LFR (at the Moment)

When Diablo 3 first came out, the World of Warcraft essentially died as a huge number of players migrated to the latest fad. Although there still is a fair number of people playing D3, I think that the initial mass rush is over and people are slowly returning to WoW. The fact that the queue times aren’t as bad as the first week or two of D3’s release and the increased success rate are indicative of my theory.

That said, LFR still suffers from terrible players so it’s important to note when the best times to queue are. My feeling is that the best times are on week nights minus Fridays for LFR part 2. Mondays might be the best day as it seems that the vast majority of players hit LFR right after the resets. Unfortunately, you will have to suffer through the large number of immature asshats, but there’s a good chance that you’ll avoid ridiculous wipe fests along the way.

Saturday during the day seems to also be a reasonable period. However, I found that Sunday is pretty awful although at night it might get better. My guess is that the average person who might attempt to queue during the bad periods tend to be quite clueless. Also, I think that most people who wait to the last minute are these average players who get in just to see what it’s like. The biggest frustration comes more from the last two parts of LFR part 2. But if you see your group downing Ultraxion within a reasonable period, there’s a good likelihood that your group will not fail with regards to straight DPS.

World of Warcraft: LFR Looting System Suggestion

Although the LFR looting system will be completely changed in Mist of Pandaria, I think that the current looting system still can be upgraded with a patch. The looting system rules is pretty disastrous in that people with better gear can ninja items that others need while those that participate, perform their roles well and cause the least bit of trouble might not even see a single drop. As a result of this horrible system, it’s not uncommon for people to abuse the mechanics, leading virtually everyone to need on every single item drop (even greens that drop off of trash mobs). This leads me to believe that Blizzard should make an attempt to upgrade the system rules for looting. If they do this, here’s what I think should be factored into the equation:

  • Class/spec matching the item (obvious), giving the primary bonus
  • Secondary spec matching the item, giving half bonus
  • Gear differential with regards to slot (but bags and bank slots are checkedĀ  for an equivalent item to ensure someone does not intentionally equip a green or lesser blue just to receive the bonus). An example might be an enhancement shaman’s mail glove that contain agility and stamina and elemental gloves which contain intelligence and stamina. If a tier piece drops where a shaman can qualify and the shaman has both, but is currently using his enhancement spec, is wearing a green version of the agility gloves, but has an epic 384 version in his bank account, the system will “see” the bank account version and reduce his score so that someone who is wearing a lesser version will have a shot. If he were attempting to obtain one for his elemental side, the calculation will still favor his enhancement side in terms of penalizing the roll. However, it will discard a number of points in relation to the elemental version of his gloves and half that amount. If the shaman attempted to play as elemental, the system will favor the elemental side and not penalize the shaman.
  • Overall gear differential
  • Exact duplicate item found on toon (this includes bags and bank slots)
  • Participation in the raid (this would take into account not just the overall DPS or healing for a toon, but also the actions corresponding to this amount. That way if people intentionally DC, go AFK, etc. during a fight, they will lose eligibility in terms of points on a percentage basis depending on the length of going DC/AFK).
  • How recent someone received loot
  • Small overall “random” factor
  • Number of times a person has been reported, kicked from LFR, etc.

I think this system should take into account most aspects in terms of giving people a base score to use in terms of rolls. I’m not sure how much has been taken into account by Blizzard’s system but it feels as though some of these aspects have not.

World of Warcraft: Last Minute Gearing with Valor Points in Patch 4.3

I started gearing an Arcane Mage, making her my 8th 85 level toon. Since this is my 8th toon, I decided to write up a post for casual players that want to gear up their toons. In particular, I want to discuss how you can plan out your gearing process, partly with valor points and partly through the whole grind.

Let’s say you just hit level 85 and want to avoid the older Heroics. Since you probably missed a lot of the progression raids from earlier patches, you more than likely want to dive right into the Hour of Twilight Heroics. If you’re a solo casual player with limited resources to help you, you might ask yourself, how can you get into the HoT Heroics?

First, buy any epic gear that you can. If you have other level 85s, use your spare justice points and valor points for your new toon. Usually, I’ll buy the 378 bracers and 359 boots to start. Also, do the two Molten Front introduction quest lines as you can get a 365 cloak and either a ring, boots or necklace depending on your spec. There’s still a good 12 slots to fill, but your goal is to hit item level 353 at the bare minimum.

If you have the gold, buy an ilvl 365 (or 353) weapon, the Darkmoon Faire trinket card (ilvl 359) and check the Auction House to see if there are any additional epics for your class. Plate wearers, for instance, can typically find a belt and chest piece at ilvl 359 while cloth wearers have boots, pants and a belt from crafting. If you’re missing pieces, try to fill in the remaining slots with the 377 PVP blue gear. Additionally, if you’re an alchemist and/or engineer, you’ll be able to create a trinket and/or helmet at ilvl 359 respectively. If you’re soloing and don’t have any alts, you might consider taking this path possibly to get some epic upgrades. Usually, I find that by using this method, I can get between ilvl 353-360+.

One thing though is that I don’t advise overspending. You’ll end up replacing your gear quite fast so be prepared to make the appropriate investment. You might also attempt to grind out some reputation gear. Usually, by the time you reach this point, the gear you can buy from venders, the AH or Molten Front quests typically are better than the older Cataclysm pieces. There are a few exceptions, for instance the 346 rings that the Therazene sell. Also, don’t both putting gems into these as again, you’ll be replacing these fairly quickly.

Once you feel ready, start queuing up for the Hour of Twilight instances. I believe initially you’ll have to do these in the proper order. But I’ve found that you’ll probably end up receiving at minimal one upgrade per instance, even if you get unlucky due to poor drops for your toon. But it’s the quests that will probably some good 378 gear. Your goal for the first week is to do a minimal of seven runs to max out your Valor Points. Not all classes/specs will be able to get every piece of gear for each slot in ilvl 378. So this is where the additional Justice Points will help you out.

What I tend to do is focus on hitting around ilvl 372 within the first week. Part of what I’ll do is use my Justice Points to upgrade things like my necklace, which will not drop in Heroics. Also, you probably will need to find another 378 ring and potentially a 359 trinket. So JP will aid you in these cases.

Once you max out your VP for the week, you might consider spending some of it. With the exception of the hunter, all classes can get one VP upgrade for 700 points during the first week. Usually, it’ll be a relic, a throwing knife, etc. I think this is one of the better upgrades as it’ll be the Best-in-Slot item for your toon. Gem this one if you have the opportunity.

At this point, you should be in a good position to start running Dragon Soul LFR. Always do the first part first because it’s easy, provides some decent gold and you’ll have a shot at getting an item. Most people at this point won’t care about your DPS so you easily hide in the group. You won’t be able to get any VP (unless you hit the 372 mark earlier and decided to go straight into Dragon Soul) so your goal is to get the achievement and any items that drop your way.

LFR part 2 starts to get trickier because people tend to become more sensitive whenever you have lower DPS. I really think this aspect is related to when you run LFR. I’ve found that early on in this week, especially Monday nights, you’ll encounter more immature assholes compared with Friday night or Saturday. But if you get lucky, the group will manage to pull in some good DPS and players. Overall, as long as you do your job, most people won’t complain too much.

Either way, hopefully, you’ll be able to complete both sides and get a few drops along the way. I’ve found that it takes about a week before I start winning things. So just keep persisting and do at minimum the first half every week.

Once you hit that 372 mark, your next goal really is to fill in as many of your slots with HoT Heroic gear as possible each week (unless you get lucky with LFR) while waiting for your tier pieces, weapons and BiS to show up. This is where careful planning of Valor Points can make a huge difference.

Here’s what I do with regards to Valor Points: I try to avoid picking up any items that possibly can be replaced through an LFR run. So that’s mostly your tier pieces. Instead, I focus on smaller items like rings, necklaces, cloaks as I know those will become my wall. Typically, after obtaining the ranged/relic 700 point item, I’ll move onto the cloak since that is a guaranteed BiS item. But there’s a few more important points to note about getting a cloak. One, you can enchant it and two you can gem it. So this makes it a good #2 (or #1 if you’re a hunter) VP piece to obtain.

Afterwards, I tend to obtain items in this order from the VP venders: ring, necklace, belt, trinket, boots, bracers. I think the boots and bracers aren’t as high priority because there’s always the possibility that you can buy them. Also, for some class/specs, you might be able to pick up these items in LFR (e.g. the druid boots and bracers). If you have multiple pathways to obtaining a type of item, then try to find something else to substitute as your bet is for a similar item to drop in LFR.

Another important aspect to me that I alluded to early is the notion of when to gem/enchant items. Because the cost of mats and gems vary, you should carefully consider when to obtain gems and enchants. I think gems aren’t so bad but getting the enchants seem to be tougher due to harder to obtain materials. So items like leg enchantments, you might considering holding off for a bit in case you manage to win the item in LFR. However, as with me since I have several miners and a maxed out Jewelrycrafter, I handle my own gem making. As a result, I never have to worry about wasting mats once I get 378+ items. Ultimately, it’ll be your judgment call, but I think it’s silly to enchant something that you know you will replace soon.

In my case, I’m fortunate in having worked hard to max out my professions. That gives me a great deal of flexibility in crafting epics and other items for myself in preparation for Hour of Twilight instances. However, you might not be in the same boat so you might have to wing a lot of this. But this is just an idea for people who want to see some end game content.

 

At the same time, you’ll be receiving Justice Points.

The New Plan (For World of Warcraft)

So I guess my plan of staying away didn’t really pan out. But I managed to get my mage ready for the Hour of Twilight instances. In the meantime, I’ve been helping a friend gear up his Paladin by taking one of my better DPS geared toons and running with him. The idea is that by covering his DPS and going as a group, there’s less of a chance that he gets kicked. In turn, when his Paladin gets better gear, I’ll be able to run with him on my lesser geared toons. Or perhaps do an exchange where his warrior can tank on my behalf of my mage. Usually, around the ilvl 370 mark, you don’t have to worry so much about getting kicked in the Hour of Twilight instances. More than that, you can start hitting Looking for Raid at the 372 mark. If you’re lucky, you might be able to pick up a piece of gear.

Unlike previous 85s, I managed to accumulate some justice points on my mage. As a result, I picked up a few ilvl 378 items on top of crafting and buying epics. I just need to run through the three instances once. You’re pretty much guaranteed about 3 epics. In my case, I can fudge it slightly because there’s a couple of questing cloth items and an off hand that my mage can use while attempting to pick up loot. Hopefully, she’ll be able to find a few more useful ones along the way before attempting to tackle LFR.

For now, I think I’m going to concentrate mainly on gearing my druid, warlock and mage. I might go back to my warrior and others. But I feel that I’m maxing out on those guys. Once those guys start hitting higher levels of gear, I’ll probably finish up by working on my rogue and priest. Can’t wait to start playing my mage on the HoT instances though.

Temporarily Quitting World of Warcraft

I got really fed up this past weekend at World of Warcraft because of the inability to really progress in the game. Ever since Diablo 3 launched, the quality of players in World of Warcraft has significantly declined (as most likely the better ones have left for D3). As a result, things like LFR and LFG to a degree have become somewhat impossible. It’s not that LFR nor LFG are difficult; it’s that the remaining people are incapable of handling it.

There have been some theories as to why the decline in players outside of D3’s release has occurred. One person mentioned that the various Scrolls of Resurrection has brought back older players that might’ve given up when Cataclysm was released and felt that the game at that point was too difficult due to the wall of Heroics as compared to Wrath of the Lich King. At the moment, I’ve seen that despite LFR being out for several months now, people still are unable to complete it. Even with instructions given by various people who are experienced at LFR, people still refuse to listen.

Either way, this decline in player quality has made moving forward with my toons in terms of gearing rather impossible. I’m just tired of the World of Waitcraft where attempting to clear LFR can take several hours. It’s just not worth my time.

Instead, I’ve decided to move with the flow and just play D3. Currently, I’m working on Nightmare mode and learned a few tricks such as using the Auction House for gearing. Also, I know more people who play D3 compared to WoW so there’s more motivation for playing that.

Fortunately, I’ve been normal mode D3 so I can move on to other things. I still have two other games I’d like to finish as well as some writing projects. But I’ll wait another month or two before returning to World of Warcraft. Maybe by then people will get bored of D3 and switch back.