I ran into an issue earlier where I needed to add a default message to a drop down box created through Laravel’s Form builder. The difficulty was that the form select doesn’t allow for a default option. You have to manually add that. If you pre-populate your select with an Eloquent model, you will have to deal with using a Collection. So how can you add to put an item at the head of the list?
For season 2, I decided to push a Demon Hunter character since for the most part I’ve accomplished as much as I could on my normal characters. In short, I felt somewhat bored and wanted to give the new seasonal game play a try. I consider myself a casual player (although I do play quite a few hours at the moment) with a fair amount of knowledge of demon hunters, leveling and wanted to share my insight in how a casual player can push a seasonal demon hunter into a reasonable state.
As someone who has worked in the technology industry for 15+ years, I’ve become somewhat of an expert on corporate politics. I’ve had numerous jobs in the states and abroad, learning over time various signs of toxic environments that have made me jump from spot-to-spot. My post here will hopefully help others in making a decision when too much is just too much and to start looking before they get the Note themselves.
Here’s a video of my first vlog using Twitch to provide my thoughts on public games etiquette for Diablo 3.
Surprisingly, a lot of PHP code that I see in the industry rarely makes use of the ideas of references. However, references are an exceptionally powerful tool in the programming world because it can mean the difference in terms of memory management and performance. Quite a few people might not grasp some of the basic ideas behind references and it’s something I want to go into in this blog.
I found an interesting undocumented consequence when you override the _renderItem function with one of your own. Most people might attempt to follow the format from the code example which shows a line that appends an “<a>” tag to the string (specifically as follows):
When you play Baldur’s Gate 2 a few times, you eventually learn what works for you in terms of the game progression. Shadows of Amn is pretty flexible in giving you a fairly non-linear setup so you’re essentially open to do the various quests in almost any order you want (outside of certain key story areas). The real question becomes, “Which is the best questing path to take?”
Now that Siege of Orgrimmar is on farm for me for LFR, I decided to post some tips on doing well. The thing is that there’s a huge variance of difficulty mostly due to how certain bosses had been nerfed or were pre-nerfed while others still are overtuned and can cause trouble for groups because of mechanics that people never bother paying attention to. The key to success with the Siege of Orgrimmar LFR though is that no matter what, patience and a positive attitude with perseverance will win out (unless you’re time constrained).
One of the things I’m developing a love for with Symfony 2 is how Doctrine, forms and Twig work together in a fairly elegant manner. With a little bit of code and annotations, you can allow Symfony 2 to perform a lot of the heavy lifting and boiler plate code that normally is a pain-in-the-rear to handle. One such aspect in development is the many-to-many relationship mapping and subsequent introduction of that code into forms. Symfony 2 will remove all the painful setup but nailing down the right technique might make you do a little research online. What I would like to do is bring together my way of dealing with this problem into a single article.