Tag: diablo 4

  • Diablo 4: Lord of Hatred Future Season Idea with War Plans

    An idea I’ve been mulling over with the introduction of War Plans is what I call the Season of Seasons. I think War Plans offers a great area that can be expanded as the game continues to grow and develop. Given that idea and how we’ve seen small hints of previous seasons returning as nodes…

  • Diablo 4 Lord of Hatred: The Good, the Bad and the Downright Atrocious

    What is a day of Diablo 4’ing without me putting more thoughts into the game? I figured that as I continue to play the game and experience the expansion, more of my notions are formulating into more organized ideas especially as I watch more streamers play this game, interact with people on various boards or…

  • Diablo 4: Continuing with Season 13 Thoughts

    I managed more progress on my Companion Druid in moving to T10. But I noticed a pattern where the grind no longer is fun and getting decent drops becomes painful. I know they added a loot filter but it doesn’t change the fact that most drops still are pretty mediocre overall and disappointing on average.…

  • Diablo 4: Full Season 12 Information Released with Patch Notes and Warlock Info

    Today, the Diablo 4 developers did a deep dive about the Warlock class with regards to the design and skills. A few YouTube videos popped up along with a glance at the new skill tree, which in addition previews what the other skills ought to be shaped as for the expansion. In addition, more season…

  • Diablo 4: Ideas for Updating Old Content

    I started writing a post about changing how Seasons and Events work. In particular, I began writing about re-doing events after examining Seasons from Diablo 3 and Diablo 4 in how they operate. As I started jotting down my thoughts, what I realized was that my ideas were better suited as an update for old…

  • Diablo 4 Dev Q&A Reveal Review

    On my birthday, there was a Discord Dev Q&A session where they went into a little more depth about the upcoming changes/features, decisions and a few surprising future pieces. Because of the new information, I felt some of it was worth writing down and reflecting upon.

  • Diablo 30th Anniversary Spotlight Review

    Yesterday, Blizzard livestreamed their Diablo 30th Anniversary Spotlight where they showed updates to three of their major games in Diablo 2: Resurrected, Diablo:Immortal and Diablo 4: Lord of Hatred. Diablo 2 probably received the biggest noteworthy thing where they released a new DLC that included some end game components, QoL updates and a new class:…

  • Diablo 4: Season 12 PTR Announced

    Today, they announced the upcoming Season 12 PTR (patch 2.6.0) from Feb 3rd – Feb 10th. It’s intended to be a small, focused season around the theme of Diablo 3’s killing streak feature, except with some expanded parts. I will admit that I was not thrilled at patch notes mostly because it looks like another…

  • Diablo 4: Season 11 Tower Released and Other Musings

    So the beta version of the Tower has been released today along with a minor patch of a few key changes. At this stage, the Tower offers nothing beyond leaderboards and there might even be some bugs. That said, I don’t see it truly lighting the fire in terms of excitement but I figured I’d…

  • Diablo 4: Where Classes Stand for Me

    I ended up playing a few more rounds of Diablo 4 Season 11 since the goblin event last for another day or two more. During that time, I created a new Rogue using Dance of Knives with Poison Trap and reworked my Necromancer as well as finish up my Hydra Sorcerer and leveled the glyphs…