I decided to give Baldur’s Gate 2 a final swing using a neutral/evil type of party. Originally, the goal was to go completely evil, especially with the main character to fully exploit that side of the game. However, I ended up backtracking and utilizing a Chaotic Neutral main character, which would allow me more flexibility in terms of questing.
Despite the fact that I’ve written other articles on Baldur’s Gate 2, I’ve never yet written a full review of the game itself nor the update with the Enhanced Edition. I think it’s about time I put my thoughts down on the overall experience with this game not just with the Enhanced Edition but even the older version that I had.
Since I’m nearly done with another round of Baldur’s Gate 2 with a good aligned party using an elven female kensai/mage/thief as my main character (yes, she was modded via EEKeeper), I started toying around once more with how I could improve upon the existing NPCs and make them interesting through EEKeeper. So this blog introduces utilizing the Enhanced Edition updates along with EEKeeper where I only use a single PC (the main) and employ 5 other NPCs for an evil aligned party.
I decided after fulfilling my recent Diablo 3 fix to return to Baldur’s Gate 2 as I never finished my last round. I wanted to mix it up a little bit and try a few things to see how my latest party would feel. This time, I’m starting with an human Undead Hunter.
Since my computer cannot play Path of Exile, I’ve been thinking about getting back into Baldur’s Gate 2. I didn’t finish my last run through and probably won’t just because I hate breaking momentum. That said, I’ve been theorycrafting to see if there are any small optimizations to an interesting party that I haven’t tried out just yet. Right now, I think I managed to come up with one.
So once again, I decided to try some hacks with EE Keeper. Now, previously, I was able to change the NPCs into classes that were far more interesting than what they were provided. There wasn’t any technical penalties thus far in the game. The next question is whether I could try a few other combinations, especially adding a Kit to a multi-class?
At a certain point where you feel you’ve accomplished your basic goals in a game, the way you can take it to the next level is modding it. With Baldur’s Gate 2, there’s a really cool utility called EE Keeper that allows you to modify your saved games for the Enhanced Edition. The main purpose is to modify your characters for both single and multiplayer saved games. This blog talks about my little experience working with it on a Mac.
I heard there’s a program that allows you to modify NPCs a bit. The main benefit is to give the NPCs a little more variety and hopefully make them more appealing (since many have either poor stats or just offer nothing in terms of their classes). So here’s some ideas in terms of making the NPCs more interesting with regards to classes:
My video taking a trip back to the 80s of various games and experiences in my life.
Right now, I’m deciding on giving a purely evil party a try. There’s a LOT of ramifications by choosing this path since the vast majority of this game is based around being a relatively good party. What I want to discuss here is the implications of choosing an evil party and how that can affect the class combinations.