So recently, I decided to give Heroku a shot along with Ruby on Rails for my backend development. Heroku though uses Postgres as their default database whereas Rails uses sqlite3. To get everything synch’d up, I finally decided to switch my local environment to use Postgres. Instead, this thing turned out to be a pretty big nightmare and I want to share what some of the stumbling blocks I encountered in getting everything to work together.
Patch 2.1.2 for Diablo 3 dropped yesterday and I gave it a quick spin with the Demon Hunter and Monk. Fortunately, I had the prescience to hoard various legendaries that I felt would eventually make a comeback in the future, thus allowing myself to quickly swap some gear for both my Demon Hunter and Monk and dive right into the patch. I want to explore my experience thus far in this patch along with some ideas I have for gearing and farming ancient legendaries.
Right now, AngularJS seems to be one of the hottest emerging front end technologies for developers. Virtually, every recruiter has been calling me up and asking me about my AngularJS background (despite only possessing a year of it). However, there was a blog post talking about the major changes for the 2.0 version. And it’s not going to be pretty.
At a certain point where you feel you’ve accomplished your basic goals in a game, the way you can take it to the next level is modding it. With Baldur’s Gate 2, there’s a really cool utility called EE Keeper that allows you to modify your saved games for the Enhanced Edition. The main purpose is to modify your characters for both single and multiplayer saved games. This blog talks about my little experience working with it on a Mac.
I heard there’s a program that allows you to modify NPCs a bit. The main benefit is to give the NPCs a little more variety and hopefully make them more appealing (since many have either poor stats or just offer nothing in terms of their classes). So here’s some ideas in terms of making the NPCs more interesting with regards to classes: