Tag: game design

  • Diablo 3: Zillianop Drama and Game Implications

    I was reading about some drama over on the forums with regards to a twitch.tv streamer who goes by the name Zillianop. The drama entailed him getting his account banned over botting but more so how he had been conning viewers into donating gold and money for him. Many of the comments on the forums…

  • World of Warcraft: Clearing Heart of Fear and Terrace of Endless Spring

    Tonight was my first time clearing part 2 for the LFR version of Heart of Fear and Terrace of Endless Spring. Since my job had wound down, I finally decided to get back into putting effort into my Paladin and make some progress into the game. Matter of fact, I did 4 of the LFRs…

  • Diablo 3: The MMO that Was Supposed to Be

    A little while back, there was some controversy between Blizzard North’s founder David Brevik and one of the lead designers in Diablo 3, Jay Wilson, over Jay Wilson’s rather unprofessional comments on Facebook towards Brevik’s views on how Diablo 3 turned out. Further investigation about the matter has shown me that Diablo 3 was essentially…

  • World of Warcraft: Questing Design Failure

    I made an attempt to take my hunter for a bit of leveling. Almost immediately, I gave up after getting my hunter to the nearby town in the first area. I felt overwhelmed knowing full well the long grind that could take a few days just to finish up the area. I’ve felt that way…

  • World of Warcraft: Change Dailies to Weeklies

    I made a suggestion on the forums that World of Warcraft should change the vast majority of key dailies into weekly quests. I felt that the problem at the moment is that you lose too much by not completing every single daily if you do not login for a day. For a lot of casual…