Horribly addictive game. The whole series is really addictive. Not going into Heroes either. A shame that New World Computing was shutdown with the rest of 3D0. I have been playing the Might and Magic series since it was introduced (I missed 4 & 5 though). Never was groundbreaking but the game play has always been topnotch. This is my second time around. I think I made the mistake of taking a Dark Elf as my lead character for the second time. Fun character, but I should've tried something else like a necromancer as my primary character. I thought it might've been a cool idea to have something like two necromancers, one cleric and two dragons, or maybe one necro, one cleric and three dragons. Problem with this game is that they only permit five characters at a time, and that not all characters are particularly useful. The troll, vampire, knight and minotaur really serve no purpose as cornerstones for a power party. Out of boredom though, I've been using a troll lately. These apparently have the largest number of hitpoints. I wanted to see how they fared with their GM bodybuilding, regeneration, leather armor and mace skills. They seem like something that merely absorbs damage. I don't see why they have GM in staff though; staves are pretty lame weapons. Instead, I thought the combo of master in sword and GM in mace might be interesting as you could play the sword in his left hand and wield a mace in his right. Also, in having GM in leather they get elemental resistances, but at low levels (one skill point = one point of resistance). I'd like to try the minotaur next. These guys have weak magic skills in mind, body and spirit. Makes them seem like a utility warrior type. I might try them doing GM in Axe expert in dagger so he can do a two handed weapon style. But it seems they want him using a two handed weapon rather than two weapons at once. Not a wondrous class by any means. The vampire stygmifies me. It's not a good fighter, it's spells only go up to master (not even decent spells) It's only advantage is levitation. The only advantage in terms of skills is the GM in identify monster, which I don't think is very useful. Very dry class. The knight is just there. With a dragon, you have so much more as a fighting class. But the dragon offers better utilities than the knight outside of repair item. It leaves you with little motivation to take one.
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